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A place to discuss topics/games with other webDiplomacy players.
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Argotitan (1182 D)
24 Oct 13 UTC
Support Rules and Dislodgings
I'm guessing you guys play by strange rules. I've never seen this not happen outside of here: One, if a force gets dislodged, the move cuts supports/convoys. Two, to cut a support/convoy, it has to get moved towards. The supporting or convoying unit doesn't have to actually get dislodged.
19 replies
Open
Decima Legio (1987 D)
29 Aug 13 UTC
(+1)
Fogboat invitational: type your daily memories
Classic - Fog of War gunboats are pretty popular here…
63 replies
Open
Argotitan (1182 D)
13 Oct 13 UTC
Is Diplomacy Ultimately About Luck
Years ago when I first bought the board game for a group of friends, some of them didn't want to play because they saw the game was all about luck. That idea still rings in my mind from time to time.
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Argotitan (1182 D)
15 Oct 13 UTC
Raro, I've discussed negotiations in this thread as well in saying that there's luck in the sense of encountering the right attitude when conducting negotiations. The language arts you use will influence different attitudes differently. If you encounter incompatible attitudes right away, your negotiations will fail.

I agree that overall strategies matter as well, but when it comes to multiple rational players playing against each other, guessing the right tactic ultimately comes down to the circle of, "If I do this, he'll do that, but if he does that, then I ought to do the other thing, but if I do the other thing, then he'll do this, so if he does this, I ought to do that."

Ultimately, you have to randomize your tactics to get around the circle.
fasces349 (1007 D)
15 Oct 13 UTC
"encountering the right attitude when conducting negotiations'
A true diplomat knows how to get the right attitude
fasces349 (1007 D)
15 Oct 13 UTC
"Ultimately, you have to randomize your tactics to get around the circle."
uhhh no you don't. Yes there are counters to every move, but there is always a all things being equal best more, an all this being equal riskiest move etc.

A rational player will understand the risk reward
RUFFHAUS 8 (2490 D)
15 Oct 13 UTC
(+1)
We're all just feeding the troll here.
Argotitan (1182 D)
15 Oct 13 UTC
fasces, diplomacy is played by more than just "a" true diplomat.

Likewise, you can't get the right attitude out of another in advance of experience. We're not talking about pure logic here. We're talking about social interactions which require meeting people. You don't know who people are until you meet them.

Some people like assertive approaches. Others like reserved approaches. Some people like artistic approaches. Others like rational approaches. Some people like simple approaches. Others like complex approaches.

If your approach is incompatible from the start, you're automatically at a disadvantage.
drano019 (2710 D Mod)
15 Oct 13 UTC
(+1)
I was just going to say that Ruffhaus. If this isn't trolling, nothing we say here is going to make a difference. Argo has clearly already made up his mind.

To Argo - Stop posting here. Go play a 1 v 1 with a "rational player" where you "randomize your tactics" by flipping a coin or using a computer program or whatever and your opponent makes a logical decision based on analyzing the board. Once that's over, come back and tell us how it ended for you.
Argotitan (1182 D)
15 Oct 13 UTC
Well I'm not sure why you believe "a" 1v1 would be a good measure since that's not how you check probabilities, but I'm more than willing to play 1v1s with people if they want.
drano019 (2710 D Mod)
15 Oct 13 UTC
"I agree that overall strategies matter as well, but when it comes to multiple rational players playing against each other, guessing the right tactic ultimately comes down to the circle of, "If I do this, he'll do that, but if he does that, then I ought to do the other thing, but if I do the other thing, then he'll do this, so if he does this, I ought to do that.""

Based on that statement, we can test your theory in 1v1 games. You play randomly, and your opponent makes logical moves and we see how it ends up. You can play many in a row if you want to test it. However many it takes for you to realize that randomly varying your tactics does *not* increase your chances of winning.
Argotitan (1182 D)
15 Oct 13 UTC
Well that's not how statistics work. Sample size corresponds to confidence. You can play a certain number to satisfy a degree of confidence, but you can't play infinitely to know for certain.

The only way to know for certain is by analyzing the situation at hand independently of the situation itself.

Anyway, I have a live France v Austria game up if you want to play.
drano019 (2710 D Mod)
15 Oct 13 UTC
If I recall correctly, GvI is accepted as the most "balanced" 1v1 map. Surely you'd want to play as balanced a map as possible to test your theory?

As for statistics, yes, you're right. You can't play infinitely. And you know what? Random moves *might* win a few games here and there. But when "random" moves lose >95% of the time, I'm pretty sure we can all say that it's not a good decision to move "randomly".
Argotitan (1182 D)
15 Oct 13 UTC
Where do you recall GvI being accepted as the most balanced?

95% would just be a particular confidence interval too. It might work, it might not, but it's still not a deductive value.
drano019 (2710 D Mod)
15 Oct 13 UTC
There was a long discussion about 1v1 variants some time ago on the forums. People play-tested many of them and even had entire tournaments about them. I seem to recall GvI being the standard "balanced" variant.

95% might not be a deductive value, but that's because you'll never get a deductive value. It's impossible to prove either way in this situation. It will always be people arguing over the forums. However, since we can't ever prove anything, confidence intervals are all we have. If a "random" move player loses 19 of 20 times, it's a fairly decent indication that their strategy isn't working. I don't know where you're from, so I don't know if this analogy will fall flat, but if you were playing baseball, and you were caught stealing 19 of 20 times, don't you think it'd be smart to stop trying to steal?

Anyways, discussion time is over. Crank out some GvI games and I'm sure people will oblige you, myself included even though I usually never play 1v1s.
Argotitan (1182 D)
15 Oct 13 UTC
(+1)
I don't see how GvI is balanced. :-\

Munich can perpetually threaten Venice, and Germany has more neighboring SCs to expand into.

How people came to the conclusion that it's balanced, I don't have a clue.
drano019 (2710 D Mod)
15 Oct 13 UTC
Perhaps I was wrong. Maybe I remember incorrectly. I really don't feel like searching for a long time through the forums to find out though. Make a bunch of different games then.
Oli (977 D Mod (P))
15 Oct 13 UTC
From the classic based variants EvT is very ballanced:
http://www.vdiplomacy.com/stats.php?variantID=62
and FvA is not that way off:
http://www.vdiplomacy.com/stats.php?variantID=15

Or you can try Duo or Lepanto on a symmetrical map:
http://www.vdiplomacy.com/stats.php?variantID=22
http://www.vdiplomacy.com/stats.php?variantID=41
Argotitan (1182 D)
15 Oct 13 UTC
I don't see how GvI is balanced. :-\

Munich can perpetually threaten Venice, and Germany has more neighboring SCs to expand into.

How people came to the conclusion that it's balanced, I don't have a clue.
Argotitan (1182 D)
15 Oct 13 UTC
Sorry. Accidental repost.
Argotitan (1182 D)
15 Oct 13 UTC
Yea, I usually host France v Austria, but I've hosted Frankland versus Juggernaut a few times too.
ScubaSteve (1202 D)
15 Oct 13 UTC
Random moves will win less than .00001% of the time.
ScubaSteve (1202 D)
15 Oct 13 UTC
.00001% of the time against a player that knows the rules but is not considered "good".
equator (1514 D)
16 Oct 13 UTC
But how are we gonna be totally sure that Argo will be moving "randomely" ( what does that mean, you use dice for each move of just those where certain algorithm could not decide?) I think the best way to test this would be creating a program.
equator (1514 D)
16 Oct 13 UTC
If we trust Argo, he should justify in the game comments each time he believes a move is obvious enough to avoid using dice and his opponent should agree before submitting orders
Tomahaha (1170 D)
16 Oct 13 UTC
Using this "logic" what game is NOT "ultimately about luck"? Please are their ANY, explain what game is so we can tear that apart as well.
Argotitan (1182 D)
16 Oct 13 UTC
I've been thinking about that one as well, and I'm not sure there is such a thing anymore. Yes, people can choose whether or not to commit themselves, but once multiple people commit equally, victory depends on luck.

I'm not denying that victors deserve credit because they've consented to assume the risk of getting lucky, but it needs to be understood that beyond commitment, skill is no longer a factor. Once you realize the point where multiple rational tactics can achieve victory, it becomes a matter of compatibility.
Devonian (1887 D)
16 Oct 13 UTC
Argo, you are so convinced that your original premise is right you can't even see the flaws in your arguments. Tomahaha was pointing out the absurdity of your logic, not agreeing with it.
equator (1514 D)
16 Oct 13 UTC
@Oli I'm not sure I think I remember a thread where they were providng evidence about EvT being very unbalanced in favour of England.
equator (1514 D)
16 Oct 13 UTC
Actually, I found it, I'll quote fasces: ""@fasces: "...EvT does have a set of moves which makes it impossible for Turkey to win"

Is that true? Have you worked it out?"
I tested out my theory, its not 100% true. I was giving my orders to Halt before we finalized to see if it was, and in the end he won.

There were 8 instances in the game where it came down to a 50-50 guess, and obviously since Halt new my orders for all 8 of them, he came out on top.

I don't think its possible for Turkey to win against a competent English player, but its not as guaranteed as I previously thought."

It's interesting, however, that according to statistics, it's the more balanced 1v1 based in classic diplomacy. Because of this, I'd say Argo theory should be tested in a simetrical map like Duo or Lepanto.
Raro (1449 D)
16 Oct 13 UTC
In my experience with 1-on-1's, I think G vs. I is by far the most balanced, with F vs. A and FG vs. RT pretty well balanced, meaning that either side can win. Turkey vs England is pretty balanced too, but it's not one of my favorites.

Argo, you said that Germany has an advantage in G vs. I. Not true at all. If anything, Italy has the advantage. If Italy is played correctly by a good player, it is almost impossible to win as Germany.
Argotitan (1182 D)
16 Oct 13 UTC
What makes Italy advantageous?
Argotitan (1182 D)
16 Oct 13 UTC
The first thing that comes to mind is how the only way Italy can get three new SCs in the first year is if it assumes the risk of letting Munich occupy Venice. Venice has to move to Trieste, and Rome has to move to Venice followed by Trieste to Budapest or Serbia with Venice to Trieste again.

In response, Munich can move to Tyrolia, and Tyrolia to Venice. Germany gets three new builds, and Italy has to dislodge Germany out of Venice just to clean up.

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190 replies
Argotitan (1182 D)
17 Oct 13 UTC
Is Norway Undervalued in 1066?
Something I notice when playing 1066 (v2) is that England and Normandy always do battle, and Norway usually has a lot of leeway to mop things up. I guess the larger size of the North Sea spaces give the illusion that Norway is farther away, but in reality, it's just two spaces away just like Normandy.
4 replies
Open
Argotitan (1182 D)
17 Oct 13 UTC
Looking For Replacement
http://www.vdiplomacy.com/board.php?gameID=16061

Germany still has over 20 SCs, and Italy looks like it's going to overrun. We could use a German player to keep things balanced.
1 reply
Open
Anon (?? D)
11 Oct 13 UTC
Aho Mitakuye Oyasin gameID=16203
I am Tecumseh, the great Pawnee warrior and I come to your tribe with an important message. Please read below...
2 replies
Open
Argotitan (1182 D)
12 Oct 13 UTC
Rational Moves Test
You guys could really use some sort of test to license people to play games in. It's annoying when irrational players ruin the game for rational players by allowing third players to win after overrunning them.
22 replies
Open
Anon (?? D)
12 Oct 13 UTC
GOOD POSITION SUB NEEDED
http://vdiplomacy.net/board.php?gameID=15723
0 replies
Open
Argotitan (1182 D)
05 Oct 13 UTC
Does Drawing in WTA Backfire?
I was wondering if the logic behind WTA draws isn't necessarily reliable. Draws allow people to make alliances, and instead of drawing against the solo winner, they simply draw among themselves instead of pursuing a solo victory. Is there a way to disable drawing so this doesn't happen?
14 replies
Open
Tomahaha (1170 D)
07 Oct 13 UTC
NWO
Is anyone interested in a CRAZY and HUGE world variant?
17 replies
Open
KICEMEN17 (1075 D)
06 Oct 13 UTC
Risk to Diplomacy
Has anyone ever tried converting a Risk board to be a diplomacy board? If so, how did you do this?
10 replies
Open
Snake IV (1154 D)
02 Oct 13 UTC
(+1)
Variant play testing (Gobble-Earth)
Hi
I'm looking for some people to take part in the play test of the variant Gobble-Earth; we have already filled it up halfway.
11 replies
Open
Lukas Podolski (1234 D)
02 Oct 13 UTC
Messages tab
It is rather hard to keep track of private messages under the status quo as they are integrated under the Notices tab. Is it possible for our fellow Moderators to create a Messages tab?
2 replies
Open
David E. Cohen (1000 D)
27 Sep 13 UTC
East Indies and Spice Islands Variants in Development
To separate this from the "New Variants in Development" thread, I am starting this one. The link to both maps: http://diplomiscellany.tripod.com/id23.html .
10 replies
Open
tiger (1653 D)
27 Sep 13 UTC
Diplomacy Logic
In the WWIV variant, there is a territory called EBR (East Britain) which is in the west of England. wtf????
11 replies
Open
Argotitan (1182 D)
28 Sep 13 UTC
Does Anyone Want to Play a Live Classic?
It's the weekend, so I figured maybe there's a handful of several people who want to play a classic game with 10 minute turns.

Please post here if you're interested. I'll check in regularly over the new few hours in case there's interest.
0 replies
Open
kaner406 (2067 D Mod (B))
25 Sep 13 UTC
out of interest - what variant would you like to see as FoW?
This is purely out of interest. Add your variant of choice below, or if it is already on the list add a +1 to it. For me it would be:

Known World 901: 1
30 replies
Open
Jimbozig (1179 D)
03 Jul 12 UTC
(+1)
Whittle down
So we do not forget about this.
238 replies
Open
GOD (1830 D Mod (B))
25 Sep 13 UTC
sitter(s) needed!
I will leave country on 4th October and can't guarantee internet connection for the following ten days.
10 replies
Open
Anon (?? D)
26 Sep 13 UTC
Classic Cataclysm New game
with "Chat" gameID=16002
0 replies
Open
General Cool (978 D)
24 Sep 13 UTC
Replacements needed!
http://vdiplomacy.com/board.php?gameID=15244

Great positions for Russia and china.
15 replies
Open
Saiteron (1009 D)
23 Sep 13 UTC
Issues with Viking Diplomacy
two of them:
7 replies
Open
Halt (2077 D)
23 Sep 13 UTC
VDip Rating
How do I know what my VDip rating is if I'm not in the HoF? Not the Points mind you, the VDip rating based on the elo-algorithm.
11 replies
Open
DEFIANT (1311 D)
24 Sep 13 UTC
Being Blocked in Autumn & Empire
I am trying to join the WWIV game "Autumn & Empire, but I cannot, because one of you are blocking me. At least have the guts and tell me which one you are and why.
9 replies
Open
Russia vs Germany
Does any side hold an advantage? What is the best play for Russia?
12 replies
Open
cypeg (2619 D)
23 Sep 13 UTC
Dexter..the end
one of my favourite series ended last night. the ending was real and true to the character but for the first time I found my self actually wanting the cheesy happy end...
13 replies
Open
Halt (2077 D)
18 Sep 13 UTC
Halt's Other Challenge - Classic Layered
See below:
11 replies
Open
Lord Skyblade (1886 D)
21 Sep 13 UTC
Lab Diplomacy
I cannot get onto labdip on my computer, it just says "Error triggered: require_once(variants/Carthage/variant.php) [function.require-once]: failed to open stream: No such file or directory.

This was probably caused by a software bug. The details of this error have been successfully logged and will be attended to by a developer."
Has anyone else had this problem? (I am using google chrome, on IE it always says I'm using an invalid cookie).
4 replies
Open
Classified (923 D)
18 Sep 13 UTC
Diplomatic Strategy
I am somewhat new to this site (although I have been playing Diplomacy for several years now) and I noticed diplomatic relations were conducted a bit differently then what I am accustomed to.
So I guess I'm wondering how you conduct yours. What you except from your neighbors within the first turn, what you expect of your allies, how and why you conduct stabs, and the like.
31 replies
Open
diasmon2 (927 D)
19 Sep 13 UTC
Live Game Thread
http://vdiplomacy.net/board.php?gameID=15953 Join now
2 replies
Open
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