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A place to discuss topics/games with other webDiplomacy players.
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Enriador (1507 D)
20 Jul 18 UTC
(+1)
[New Variant] Edwardian 3rd Edition
An updated version of 'Edwardian' is coming to vDiplomacy! Check it out: https://vdiplomacy.com/variants.php?variantID=130
19 replies
Open
The Ambassador (1948 D (B))
27 Aug 18 UTC
Amby needs a sitter
Hi folks - I'll be away from Saturday in zero cell phone service land and need a sitter to cover me for approx 5-6 days. PM me if you're interested. I have 4 active games and waiting for 2 KW901 tourney games to start.
2 replies
Open
mfontecilla (1100 D)
23 Aug 18 UTC
"An invalid aniti-script code was given, please try again"?
A friend of mine is trying to create an account and he is receiving "An invalid anti-script code was given, please try again" text, how do we fix it?
1 reply
Open
Anon (?? D)
21 Aug 18 UTC
Pick up a game as the world leader
Someone really should pick up Pennsylvania in this one: https://www.vdiplomacy.com/board.php?gameID=33789 He's only the world leader on the map - talk about picking up a nice CD position.
4 replies
Open
tassa (2177 D)
18 Aug 18 UTC
Interactive Map - Memory-easting Monster
Is it possible that the interactive map doesn't handle big maps well once you have a certain amount of units?
2 replies
Open
tobi1 (1997 D Mod (S))
18 Aug 18 UTC
Sitter needed
I am traveling from August 20th to 30th and it turned out that my initially planned sitter takes part in one game, as well. Now I need your help to manage that game.
2 replies
Open
d-ice (1969 D)
17 Aug 18 UTC
(+5)
FoW padlocks
FoW variant has padlocks on all powers that have orders to give. This gives other players information about who has a retreat/build etc. I propose that these are removed so that this information isn’t revealed.
3 replies
Open
Anon (?? D)
17 Aug 18 UTC
Quick Rules Question
In Classic, I am confident if an army in Portugal Attacks Spain while an Army in Spain attacks Portugal, both will fail. Would this rule still apply if the it were instead a fleet on the northern coast attacking Portugal and a fleet in Portugal moving to the southern coast?

Random Game link for Anon: gameID=35642
4 replies
Open
Docsy (981 D)
13 Aug 18 UTC
Our game bugged out, and mods are looking at it. What do we do and what will happen?
So basically, We were playing World War IV 6.2. It was the first time we got our community of players, both on a subreddit and a discord, to play a big 36 player game. Didn't start 100% the best the first year, some players didn't get the rules and ended up starting with 2 units instead of 3.
7 replies
Open
Strider (1604 D)
09 Aug 18 UTC
Civil Disorders listed at bottom of game
I have a game that is telling me the country, it's size and who is CDing. Why is that a thing now? It's gunboat, fog of war and anonymous!
21 replies
Open
kaner406 (2103 D Mod (B))
10 Aug 18 UTC
(+4)
Forum etiquette
Let’s have a discussion here about what sort of forum we would like to see here at vDip. Please no name calling. Now would be a good time to un-mute members so we can have an informed discussion about this issue.
56 replies
Open
Skyrock (1149 D)
03 Jun 18 UTC
Thoughts on fixing the Classic - Economic variant
See main post below.
17 replies
Open
badivan1 (1661 D)
11 Aug 18 UTC
badivan1 new games thread
looking for opponents for the following 1v1 maps:
Fall of the American Empire: Civil War! : https://vdiplomacy.net/board.php?gameID=35667 ;
Cold War : https://vdiplomacy.net/board.php?gameID=35668
2 replies
Open
CptMike (1575 D)
11 Aug 18 UTC
Cold war map
I have a interface problem...
4 replies
Open
Sky_Hopper (365 D)
07 Aug 18 UTC
(+1)
La Resistance
Has anybody noticed the behavior of Enriador recently? He seems to be rejecting and muting anyone with conflicting ideas. (See Classic Redrawn)
17 replies
Open
GOD (1791 D Mod (B))
04 Aug 18 UTC
Live Messaging
A friend of mine and me would like to play a game of diplomacy where all player connect on Facebook or WhatsApp to communicate. We would set up a gunboat game here and then it's a regular game, just by different means of communication. Anyone interested?
17 replies
Open
Enriador (1507 D)
16 May 18 UTC
(+2)
Classic Redrawn
I got bothered with some of the historical inaccuracies of the Classic map - like French Corsica being painted Italian green - so I went on and redrawed the entire map.
243 replies
Open
CptMike (1575 D)
02 Aug 18 UTC
Live 1v1 - Fall the American Empire: Civil War
Hello,

Is somebody interesed in playing a live (10' / phase ) on this map :
* https://vdiplomacy.net/variants.php?variantID=33
0 replies
Open
Flame (1073 D)
29 Jul 18 UTC
Territory Diagram
I wonder why VDip is not using Territory Diagram to reveal the dinamics of territory occupation in time. Now it's working rather good. But for maps with neutrals it still has several bugs. We use this module on Diplomail. Please check: https://ibb.co/mFZF3o
5 replies
Open
Enriador (1507 D)
04 Apr 18 UTC
(+2)
'Edwardian' - A new variant
Greetings diplomats.

I present you @VaeVictis's 'Edwardian' - an upcoming jewel to vDiplomacy's glorious crown. 'Edwardian' is set in 1901, the start of the Edwardian Era, and represents the intrigue and tension of the period with a level of elegance and detail never seen before
44 replies
Open
polaris (1137 D)
28 Jul 18 UTC
Known World 901 question re rebuilt armies
The variant page says that "This map is build anywhere and has neutral standing armies that disband when dislodged, but will be rebuild if the relevant Home Supply Center is vacant and unowned during the build-phase in autumn." but looking at completed games, I don't see the standing armies getting rebuilt. Does this mean I need to always occupy my own SCs in the fall or else they turn back into neutral standing armies? Can someone explain this to me?
4 replies
Open
Flame (1073 D)
23 Jul 18 UTC
(+2)
1898 - Civilization in Diplomacy
Variant "1898" by Randy Davis is very cool. One unit for each power at the start on the classic board.
It's already avaliable to play... but...
17 replies
Open
Flame (1073 D)
21 Jul 18 UTC
(+1)
Mistake in Known World 901 variant
In "Known World 901" we have Principality of Kiev (short - Russia). But it's a mistake which I have fixed when I did the php-adaptation to Western Known World 901 variant. The power must be called as Kievan Rus (short - Rus). It's not Russia at all. So it must be also fixed in Known World 901 variant I think.
15 replies
Open
JECE (1534 D)
20 Jul 18 UTC
The variant page is down. This is what I get:
Error triggered: A software exception was not caught: "syntax error, unexpected ''Ghana'' (T_CONSTANT_ENCAPSED_STRING), expecting function (T_FUNCTION)".
4 replies
Open
kaner406 (2103 D Mod (B))
10 Mar 18 UTC
(+4)
Bourse 2018
See below:
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Technostar (1302 D)
19 Mar 18 UTC
Yay! I'm glad we were able to get enough interest to get this thing off the ground;
kaner406 (2103 D Mod (B))
20 Mar 18 UTC
(+1)
Ok folks, I've setup a new bourse spreadsheet, so I'll set up the game tomorrow and send invites then.
jason4747 (1633 D)
20 Mar 18 UTC
Kaner, I don't want to slow the game, so press on with a sub. I can't start until April 4th. So, please fill mine with a substitute. I will catch the next one. Cheers
kaner406 (2103 D Mod (B))
21 Mar 18 UTC
Ok, thanks Jason. I'm on the phone atm, but I've made the game so i'll send out invites tomorrow.
Technostar (1302 D)
21 Mar 18 UTC
@Kaner
Would you be willing to make the Bourse game anon?
How could that possibly work? Would the stock trades be by nation only too?
Technostar (1302 D)
21 Mar 18 UTC
Yes, stock trades would have to be made and reported by nation for an anon game. Since Kaner's the GM, he would be able to see who's who, so you could just PM him your Bourse orders like normal.
kaner406 (2103 D Mod (B))
22 Mar 18 UTC
The only thing at this stage I'm going to consider changing is whether or not to have rulebook press or not. In my mind having no communication in builds and retreats, and only being able to ready orders (no save) should speed up the build/retreats part.of the game (something that was a bit of a sore point in the last game).
Could we get a no process on weekends?
I second the no weekends request.
ubercacher16 (2114 D)
22 Mar 18 UTC
I'll third the no weekends.
Yeah, I think rulebook press makes sense for games with timers longer than a day. It's really noticeable in that three-day-turn Divided States game, being able to *not* ready your builds/retreats really, really drags the game out.
RUFFHAUS 8 (2490 D)
23 Mar 18 UTC
Absent a rock solid promise from all players to ready up retreats and builds I think I should drop out. The three day deadline is insanely long enough on a map that is going to go at least 25 game years. We have seen time and time again that players losing games will drag out retreats to the entire three days. At that pace we will be over a year without any delays, extensions, etc. I'm fine with three days turns, and I could live with no process weekends, but *only * if all 15 players agree to ready up orders or be kicked out of the game for abusing it.
cjuric (1771 D)
23 Mar 18 UTC
I'm in for a game of bourse. Wish you could change the length of each order phase individually like PlayDip but we work with the system we have. I'll endeavor to ready retreats rapidly.
kaner406 (2103 D Mod (B))
23 Mar 18 UTC
The game now has 2-day phases which will be shortened to 24 for retreats and builds when the bourse is published.
I'm out at 2 days unless there is no processing on weekends.
I will ready up builds and retreats.
cjuric (1771 D)
23 Mar 18 UTC
2 days works for me
I'm all for rulebook press and a ready-up policy, but I have to drop out with the 24-hr phases (even @ just builds and retreats), as it will occasionally put me at risk of NMRing. Apologies kaner, I know how difficult it is to put together parameters that work for everyone.
Technostar (1302 D)
23 Mar 18 UTC
I think the best solution is to have longer phases (either 2 days & no processing on weekends or 3 days) and enforce a ready-only policy for builds and retreats (so no entering build orders then unreadying them). Mods are able to force-process a game, so once Kaner has the Bourse results published and all players have orders in, he should force-process the game so we're not stuck for days on a retreat phase. This will give us sufficient time to negotiate, protect against NMRs, and prevent the game from dragging on during the retreat and build phases.
Good with readying up and rulebook. Any negotiation room between the 24 hour retreat/build folks and the 2 day folks eg 36 hour retreat/build phases?
RUFFHAUS 8 (2490 D)
23 Mar 18 UTC
Can't we just compromise at 2 or 3 days and have people agree not to be a delay douche on retreats and builds? If you need the time because you're off on the weekend getting fucked up and playing rock and roll (like Doc), no one cares. Otherwise just ready up and roll on. That way we can have 3 day negotiations without having game years that last up to 15 days.
^What he said.
ubercacher16 (2114 D)
24 Mar 18 UTC
I'm good with anything longer then 24 hours. I will ready retreats and builds unless it is 24 hours.
ubercacher16 (2114 D)
24 Mar 18 UTC
I'm good with anything longer then 24 hours. I will ready retreats and builds.
ubercacher16 (2114 D)
24 Mar 18 UTC
Ignore the first message.
Leif_Syverson (1626 D Mod)
24 Mar 18 UTC
I’m out at less than 3 day phases for negotiations. I can agree to ready up for builds and retreats, submit to 24-36 hr builds & retreats, rulebook press, and/or Mod enforced retreats/builds timing and all that.
RUFFHAUS 8 (2490 D)
25 Mar 18 UTC
Okay, let's try this another way. It's a special rules game already. We add one more very simple rule. Anyone signing up agree to ready up builds and retreats and not drag out the game for diplomatic, petulant, or strategic reasons. If the GM feels you are doing this, you will be replaced. It's so damn simple. All you need to do is respect the game and your fellow players. You literally have to try to be dick to break this rule, in which case there's really no defense. I'm fine with three hour turns, and a ready up agreement/rule. This kind of behavior should be the norm, and not something we actually have to debate.

Technostar (1302 D)
25 Mar 18 UTC
From what I have seen, the best arrangement (which should work for everyone) is as follows:
3-day phases
Rulebook press
Agree to ready all builds/retreats ASAP and to not unready those orders. GM can force the phase to process if everyone has retreats/builds in but someone has unreadied their orders.
Leif_Syverson (1626 D Mod)
25 Mar 18 UTC
I can also agree to Ruff’s “replace dickhead” rule.

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194 replies
Oli (977 D Mod (P))
09 Jul 18 UTC
(+2)
You can now access the server via https...
So friends in the same network can no longer spy on your network-traffic here to gain an advantage over you... :-)
9 replies
Open
Penguin_XX7 (1309 D)
14 Jul 18 UTC
Sitters for four games.
I need game sitters for 3 Gunboat games and one full press until July 24th. Please PM me.
1 reply
Open
Thanks to the winning thread, I lost The Game...
...and now you have too.

The perfect thread for all of us losers to post when we've lost. There can be no winners here.
7 replies
Open
Strider (1604 D)
09 Jul 18 UTC
Preview in fog of war
Why can't you preview your moves in fog of war? I understand that some features might need to be turned off for fog to work but it this required or just an acident.
6 replies
Open
Antiloquax (1287 D)
23 Jun 18 UTC
Why is the red box attacking me?
The red box on games with no saved moves is stressing me out! I have 2 days. What's the emergency?
23 replies
Open
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