Finally a new variant to play => Balkans 1860.
Created by: Benjamin Hester.
- Have fun, Oli.

Forum
A place to discuss topics/games with other webDiplomacy players.
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Argentinean Empire (955 D)
27 Apr 17 UTC
(+3)
Word Association Thread
Hello! I saw a thread like this on WebDip. We start with a word, and you then post the one word that pops into your mind after you read that word. The first word is FIRST.
826 replies
Open
nopunin10did (1011 D)
Tue 03 PM UTC
Win Conditions less than majority
Some of you with a bit more experience at vDip can clue me in here.

How does vDip currently adjudicate when more than one player meets the SC requirement for victory simultaneously? More details below.
24 replies
Open
Jamie_T (937 D)
Sun 10 Sep UTC
vDiplomacy Forum Mafia
Would anyone be interested in playing forum based Mafia / Werewolf here, on the vDip forum?
50 replies
Open
Technostar (1178 D)
03 Sep 17 UTC
(+1)
"Divided States" - New variant in progress
"Divided States" is a variant where every US state is a country. I am looking for advice about it. See reply for details.
41 replies
Open
Dr. Recommended (1204 D Mod (B))
24 Dec 16 UTC
(+1)
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
565 replies
Open
butterhead (975 D)
21 May 12 UTC
(+9)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2079 replies
Open
Known World Tournament
Awhile back, kaner proposed a Known World gunboat tournament in which 15 participants would play 15 games, one with each nation. I searched back for the thread, then just decided to start a new one. I want to see if there would be sufficient interest in this to try to get it off the ground.
402 replies
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fasces349 (1058 D)
26 Dec 10 UTC
(+16)
Advertise live games here
Like in webdiplo, this thread will be used to help people find live games
3614 replies
Open
Devonian (1860 D)
29 Jun 15 UTC
(+10)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1296 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+16)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
6228 replies
Open
BenjaminHester (1058 D)
Thu 14 Sep UTC
While I'm going through the long slog of rebuilding Sengoku...
...any interest in a vDip implementation of my most recent, and arguably best balanced variant that rolled off the assembly line before my last long Dip sabbatical?

http://dipwiki.com/index.php?title=Balkans1860
21 replies
Open
BenjaminHester (1058 D)
11 Aug 17 UTC
(+4)
obsolete Sengoku variant
Hi all, designer of Sengoku here. I would love to get the latest version of Sengoku in use on this system, as it is much more balanced. Found here: http://dipwiki.com/index.php?title=Sengoku
Even if the DP system, can't be used, the version at http://nairenvorbeck.angelfire.com/ is still better than the one in use currently. Poor Mori needs a fair chance :-) Anyone willing/able to help me get these implemented?
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I actually think Dark Ages would work a lot better without the Anglo-Saxon position, reducing it to two triangles.
G-Man (2397 D)
30 Aug 17 UTC
(+1)
That will be great if you can find a way to balance it Benjamin. 5 or less is really a step down in both playability in my book.
Can't promise at this point too early. I also do think think that principle, while generally true in balanced variants, may not prove true in asymmetric scenarios. Hope you'll give it a chance either way.
BenjaminHester (1058 D)
Wed 06 Sep UTC
draft in progress

https://drive.google.com/file/d/0B2CiokzfWGBhal9GRWtCaGp6U2c/view?usp=sharing
BenjaminHester (1058 D)
Wed 06 Sep UTC
design notes in progress

https://drive.google.com/open?id=0B2CiokzfWGBhRkRsTzhLa2U3d1E
BenjaminHester (1058 D)
Wed 06 Sep UTC
constructive criticism welcome
RUFFHAUS 8 (2501 D)
Wed 06 Sep UTC
(+1)
Ben, have you conducted any play testing of this? I think most would agree that Oda has an advantage in theory, although this is most commonly observed in no-press games. In full press games Oda's strong starting position can be a significant disadvantage when early leader syndrome kicks in. I appreciate you looking into ways to improve an already enjoyable variant. However, it seems that a great deal of nerfing Oda has taken place. Have you taken care to make sure that you don't go too far?
BenjaminHester (1058 D)
Wed 06 Sep UTC
Hi Randy - no, though I certainly intend to. We are even earlier than the playtesting stage of this variant at this point. Striking the correct balance for Oda will certainly be the challenge of a successful asymmetric design here. Oda must have a credible threat to destroy (without help of any ally) any one of his four peripheral rivals for the intended function of this design to work. I thus aim to create a dilemma for any Mori/Shimazu or Hojo/Uesugi juggernaut pairs: all four working in conjunction must have the ability to defeat Oda, but Oda (by supporting key neutrals/lopsided defense) must have the ability to remove any one of the four from victory contention even while facing attacks on both sides. I believe I am close to that now. Work remains to be done to ensure that each peripheral power also has a viable path to victory cooperating with Oda against their neighbor *and/or* bypassing the Oda core and claiming gains along the coast. Without this being possible and fairly evident, I agree that the early leader syndrome would plague Oda players.

I've just updated the draft map to include the current starting units for each position. Next will be to add multiple land adjacencies ("bridges") and sea zones that will close some of the larger open distances on the map, particularly between Oda and Shimazu.
BenjaminHester (1058 D)
Wed 06 Sep UTC
also, I am counting on the number of SCs in the extreme periphery (Tsushima, Hizen, Bungo, and Higo in the south, and Sado, Dewa, Mutsu, and Hitachi in the North) to draw the peripheral powers into conflict. (Sado SC may revert to an impassible territory, and the SC move to Shimotsuke...with no neutral army...to increase this tension further)
BenjaminHester (1058 D)
Wed 06 Sep UTC
open to hearing other suggestions on how to balance Oda's position with the peripheral powers too!
BenjaminHester (1058 D)
Thu 07 Sep UTC
several more updates this AM. more sea zones in place, some borders adjusted. same link as above for new map. special sea zones added (light shade) - function as normal sea zones themselves, but all land territories touching one of these sea zones are considered land adjacent to each other. (for example, Kii-Tosa. Aki-Iyo. Bungo-Nagato. Izu-Kazusa. Mikawa-Ise. Armies may move directly between them without convoy.)
BenjaminHester (1058 D)
Tue 12 Sep UTC
latest map - the coastal regions have evolved slightly. They are *not* normal sea zones, and may not be occupied by any unit (rather, they are moved through). They are there only to indicate adjacency between all the spaces they touch.

https://drive.google.com/file/d/0B2CiokzfWGBhZWI0VGlUMGRkR2s/view?usp=sharing

Oli (988 D Mod (P))
Tue 12 Sep UTC
Now that looks really interesting...
BenjaminHester (1058 D)
Tue 12 Sep UTC
Thanks Oli! Here's the full blurb (draft) on how they work. They proved critical to shrinking the space between north and south and given Oda equal impetus to grow (read, attack) each of their four rivals.

Coastal regions (indicated by light blue on the map) are used to indicate adjacency of multiple coastal land spaces. All land and sea spaces connected by a *single* coastal region are considered adjacent to each other. For example, Fleet Nagato supports Fleet Iwami – Tsushima, and Fleet Iwami – Tsushima are both valid orders and the move succeeds, dislodging the neutral army. Fleets in adjacent sea spaces may move and support through them (as if they were not there at all.) For example, Fleet South Sea of Japan supports Neutral Army Bungo Holds is a valid order and the support succeeds. Coastal regions are not considered named sea spaces themselves, and no units may occupy them. Units may not move or support through more than one
BenjaminHester (1058 D)
Thu 14 Sep UTC
latest map (names)

https://drive.google.com/file/d/0B2CiokzfWGBhaEVKODlRdUM3MGs/view?usp=sharing

Oli (988 D Mod (P))
Thu 14 Sep UTC
(+1)
If you think I should create a test-variant from your map just send me a line.
Once I have a map with proper names I can easily make all variant-files from this.
BenjaminHester (1058 D)
Thu 14 Sep UTC
Hi Oli - your call there. If you want to proceed from here, I'm all for it. Here's what's left on my personal to do list...lemme know what I can do to make the vDip implementation easier, happy to help in any way I can:

Names Map - DONE
Abbreviation Map - NEXT
Start Position Map - PENDING
Realpolitik BW Maps - PENDING
Realpolitik Region Tool - PENDING
Dipwiki.com Upload - PENDING
PBEM Playtest - PENDING
vDip Playtest - PENDING
Oli (988 D Mod (P))
Thu 14 Sep UTC
The font on your Names Map is a bit blurry. A version with a clearer font would help a lot. Also once you have the the Realpolitik-files done I can convert these to the webdip-format.

I have some time, so I will convert the Balkans1860 variant first and do the Sengoku-variant right after.
BenjaminHester (1058 D)
Thu 14 Sep UTC
Thanks Oli! I'll try to find a better font
Oli (988 D Mod (P))
Thu 14 Sep UTC
Just try to disable the anti-aliasing...
BenjaminHester (1058 D)
Thu 14 Sep UTC
increased from arial 6 to calibri 8, any better? this was about all I could cram in

https://drive.google.com/file/d/0B2CiokzfWGBhaEVKODlRdUM3MGs/view?usp=sharing
BenjaminHester (1058 D)
Thu 14 Sep UTC
sorry just saw your post about the anti-aliasing now...oops
BenjaminHester (1058 D)
Mon 18 Sep UTC
abbreviation map

https://drive.google.com/file/d/0B2CiokzfWGBhZFpWRmNVRGZUc2M/view?usp=sharing


53 replies
NManock18 (1000 D)
Mon 18 Sep UTC
(+1)
Variants
Are there any tips on software to use for designing a variant? Thanks!
5 replies
Open
faded box (1108 D)
Tue 05 Sep UTC
live
anyone up for a live 1v1? u can choose map if u dont like one i got posted
2 replies
Open
Vauban (1068 D)
Sun 17 Sep UTC
Colour for Neutral Province
Check below
4 replies
Open
nopunin10did (1011 D)
30 May 17 UTC
1900 for vDip: Progress Report (ongoing)
As mentioned in another thread, I've been working on the code and assets necessary to port Baron M. Powell's variant 1900 to vDip and/or webDip.

In order to keep myself accountable in some fashion to actually complete this task, and not just talk about it, I've created a small project plan where I can mark my progress.
24 replies
Open
Cometk (1000 D)
Fri 15 Sep UTC
Replacing Inactive Member
how does my group go about replacing an inactive member?
1 reply
Open
President Eden (1640 D)
Wed 13 Sep UTC
Is England* vs Turkey truly balanced?
The stats spread on England* vs Turkey is innocuous enough. England* wins 55% of games which do not end in a draw, Turkey wins 45%. England is favored, but not to the extent that Turkey can't win; the game is not balanced, but it also isn't drastically skewed either way.

However, I have recently encountered an opening from England that I'm struggling to counter as Turkey.
8 replies
Open
michael_b (999 D)
12 Aug 17 UTC
Question: Adding Variant(s)
Please see reply.
55 replies
Open
Anon (?? D)
Tue 12 Sep UTC
Gunboat with me
Hey, if anyone is interested in playing a beginner gunboat with me (I suck at gunboat) holla at me for the password http://www.vdiplomacy.com/board.php?gameID=32229
4 replies
Open
Anon (?? D)
Tue 12 Sep UTC
"...tuesday" game sequel is out...
Pls play this WWII map...
Remember, only on Tuesdays!
http://www.vdiplomacy.com/board.php?gameID=32223
8 replies
Open
michael_b (999 D)
Mon 11 Sep UTC
Strong British Position
http://vdiplomacy.net/board.php?gameID=31381
0 replies
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The Ambassador (1596 D (B) (B))
Wed 06 Sep UTC
Online Dip Pet Peeves
We're introducing a new segment to the podcast. Have your say (more below)...
53 replies
Open
Jamie_T (937 D)
16 Aug 17 UTC
Hello!
I have been banned from webDiplomacy because Zultar wants it to be a safe space for neo-Nazis and other white supremacists.

You nice people will have to put up with me instead (until I get banned here, I guess).
42 replies
Open
TheatreVarus (999 D)
Sat 09 Sep UTC
Dueling
Looking for someone to play a few friendly duels on the Cold War map. Just picked the game back up and I want to get some practice in. Anyone interested can DM me.
0 replies
Open
kaner406 (1524 D Mod (B) (B))
24 Sep 16 UTC
(+3)
I've been Boursed!!! 2016
Hi all, when Amby and I were recording our recent podcast (diplomacygames.com) the topic of Bourse came up, and I got really excited and thought that I would try to get another game of this variant running...
198 replies
Open
The Ambassador (1596 D (B) (B))
02 Sep 16 UTC
(+6)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
121 replies
Open
d-ice (1517 D)
Wed 06 Sep UTC
Force drawn games
Games with fixed end year are (for ranking purposes) treated like solo victories for the power with the largest SC tally (even when PPSC scoring is used). Is that intentional? Not that I think it matters much to me, but I do find it rather odd, it would seem like the more logical approach would be that they are treated as force drawn, or possibly use affect ranking differently depending on scoring system used.
6 replies
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kaner406 (1524 D Mod (B) (B))
12 Aug 17 UTC
(+1)
Update regarding vPoints/Rankings
See below:
37 replies
Open
jason4747 (931 D)
03 Sep 17 UTC
“Vietnam: Apocalypse Then” – new variant in development
I am working on a Diplomacy variant and am seeking opinions on the board and design. See below
4 replies
Open
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