Forum
A place to discuss topics/games with other webDiplomacy players.
Page 57 of 160
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Shep315 (1435 D)
30 Mar 12 UTC
Insane Strategies
At the risk of starting a somewhat serious discussion (or at least as serious a discussion with this title can be). What is the most insane, off-the wall, or down right crazy strategy you have ever tried in a game or thought about trying in a game? Or am I the only the person to think about crap like this?
58 replies
Open
Why you should join WW4.
http://vdiplomacy.com/board.php?gameID=7228
We need more players for a WW4 map. It is one day phase and random countries we over half way there but we need more players.
3 replies
Open
taylor4 (936 D)
02 Apr 12 UTC
Replacement wanted
7-unit replacement gameID=6575
Fall of American Empire IV
6 replies
Open
How do I delete my account?
How do I delete my account?
16 replies
Open
amisond (1280 D)
03 Apr 12 UTC
Unbalanced CD
What is defined as an unbalanced CD?
6 replies
Open
adalephat (733 D)
01 Apr 12 UTC
"EoG: 99 SCs or turn>"Autumn, 9999"
I have this setting in a game, and the marked year has already passed, the game is still on (its anonymous, thats why I don't give link and write exact SC numbers and year). Why is it?
7 replies
Open
Viking Diplomacy-gameID=7257
2 more players needed.
2 replies
Open
kaner406 (2067 D Mod (B))
01 Apr 12 UTC
for those who are interested:
I am in Las Vegas...

Soulless city that it is - on my way to the grand canyon tomorrow.
10 replies
Open
Captainmeme (1400 D Mod (B))
02 Apr 12 UTC
World Chaos
This may seem a little crazy, but would it be possible to make a Chaos variant of World Diplomacy IX where each player controls two provinces in completely different areas? It would require a lot of people but I think it would make a very interesting game...
0 replies
Open
JLB (761 D)
01 Apr 12 UTC
One player needed for Pirates game.
http://vdiplomacy.com/board.php?gameID=7079
0 replies
Open
President Eden (1588 D)
01 Apr 12 UTC
RR Boost game
Hey all. Advertising on forum for another player. He started a game for those of you looking to get a few more phases in to get an "A" rating. Classic WTA gunboat with custom start. Minimum buy-in, 10 days to start, 2 days a phase.

gameID=7272
0 replies
Open
raapers2 (1787 D)
26 Mar 12 UTC
(+2)
Concede Button
In light of the new option to change the total SCs needed for a win, I was wondering if it would also be possible to add a 'concede' button in the row with draw, cancel, etc.
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raapers2 (1787 D)
26 Mar 12 UTC
In 1-on-1 games, this would be particularly helpful where one side realizes the game is lost but there are several or many years left to play out. (For instance, I recently got into a 1-on-1 game without realizing one needed all 34 SCs to win. I reached 20 and still had to wait thru 7 more years (25-30 more phases) before it was over.

In multi-player games, I see this feature allowing one player to select concede, but then continue to play until all of the remaining players except the winner agree. (Another option would be for the selection of the concede button to immediately place the player as CD'd so the rest do not have to wait around wondering if they will enter their moves on time.)

While the best option would of course be for everyone to play out every game until the end, we all know how infrequently that occurs. If players are going to quit, I would rather they do it immediately than drag it out with all holds or, worse, CDs.
Well were at it, we should add a surrender button...:P

But I agree.
fasces349 (1007 D)
26 Mar 12 UTC
(+3)
only France is allowed to use the surrender button thought :P
Guaroz (2030 D (B))
27 Mar 12 UTC
>>While the best option would of course be for everyone to play out every game until the end,...
** RIGHT!
>>If players are going to quit, I would rather they do it immediately than drag it out with all holds or, worse, CDs.
**If players are going to quit, we should not encourage them with a new button. I believe we should discourage them with a serious and more severe Reliability Rating System. This is the tool that should prevent quitters from joining too many games and screw them. If it doesn't prevent NMRs enough now, it's only because the current rule is too permissive, IMHO.

Also, typing somewhere in the Help menu what we expect from new users (IE, committing in games, no NMRs, no CDs, sportsmanshiply play a game until the end) could be useful.


Decima Legio (1987 D)
27 Mar 12 UTC
Once again Guaroz, aka the Anonymous Police, is right.
Education and awareness is all is needed in the site.
IF these 2 qualities are not enough, well, we should force restrictions to some ill-mannered users (by a proper RR system).

Every user should be aware of the Victory Conditions of the game he is going to play.
I expect even more awareness from an experienced player as you are, raapers2.
sqrg (1186 D)
27 Mar 12 UTC
(+1)
Hey Guaroz and Decima, I think you did not get raapers point. He is not saying he wants an option for a player to leave a game! Everyone should play the games they have joined through to the end.
In most games, at a certain point, both players will know who will be the winner. In classic dip it might a be a year or something before the end. But with some variants it's already clear years ahead. Why not save everyone time?

If all players - except one - vote to concede, the remaining player gets the option to accept and will then win automatically. If any player does not agree it will not happen (just like draw, cancel and pause).

Sounds like a solid option to me.
sqrg (1186 D)
27 Mar 12 UTC
both players = all players*
(I was thinking about one-on-one games, where such an option would be extremely useful)
fasces349 (1007 D)
27 Mar 12 UTC
This policy was discussed in the past and Oli's conclusion on the matter (which iirc had consensus among the mods) was that this concede button would encourage instant CDs and joining more games then one could handle and then dropping your worst game.

And as for Auto wins. There is no such thing as a guaranteed win. Multiple times in the past I have been in a game where I had a stalemate line under my control and all I had to do was finish taking all the behind the line scs. This is what is considered auto win. However of these multiple times, I have lost/drew the game twice, why? Because of misorders, I accidentally support held Munich instead of Berlin or vice versa and as a result, lost control of the stalemate line.

Until someone has 18 scs under their control during a builds phase, the game is not over.

Although this would save time, just play the game out until the end, its good sportsmanship and who knows, a misorder might allow you to prevent your enemy from winning.
sqrg (1186 D)
28 Mar 12 UTC
(+1)
Wow, it's hard to get the point across. I am not proposing an option for "dropping your worst game" (or your best game for that matter). And neither was raapers, i think.

All your points about sportsmanship are good, but they don't really apply. "There is no such thing as a guaranteed win". That's no reason to force every chess player to play until a checkmate...
Obviously only if everyone agrees in the way I describe above. So... if any of the players wish to play until that misorder happens, or that stupid mistake. That's fine.

Personally I don't like the diplomacy endgame that much, especiallly the "Auto wins" you describe above. I would rather play a new game, not that anything prevents me from joining a new game while finishing the old one, wich is exacly what I have always done!

NakedBatman (1099 D)
29 Mar 12 UTC
I like sqrg and rappers points. I think having conceding only being an option if all the players in the game agree to it easily side steps the issue of people quitting games they are doing badly in.
raapers2 (1787 D)
29 Mar 12 UTC
(+1)
Thanks for the help sqrg! I agree with everything you added.

Before I try and re-explain my idea and the benefits I think it would add, I'd like to address Guaroz's point. I agree that an explanation of the "reliability" ranking should be in the help section along with a disclaimer for new players that they should play out every game. I honestly don't think it will do any good because I highly doubt people CD because they didn't know any better. They CD because they don't care about the game.

I would estimate that at least 90% of all multi-player games have at least 1 player CD, either randomly or because they are losing. Clearly, then, the current system has done little to nothing to deter that unfortunate event. I am all for harsher penalties, and have, in the past, argued for some kind of point-tax being implemented against anyone who CD'd before the game was over (say 2x the original wager). It was shot down as not taking into account the random, accidental instances when someone forgets to put in their orders.

In any case, the concede button I envision would not do anything to encourage, or discourage, people from CDing early. It would act just* like draw and cancel buttons where they would signal your desire to end the game but have no actual impact until accepted by everyone. (* There would need to be a special feature for the person in first place where instead of clicking concede, and thus basically drawing with the remaining players, he would instead 'accept surrenders' and win.) As sqrg put it perfectly, in any version of chess I know of there is any option for the losing player to offer a surrender. The winning player can accept, or refuse and play to the end.

Finally, as to fasces' point, that there are no "automatic" wins, I disagree. Especially in 1-on-1 games there is very often a clear winner after only a few years, but both players are forced to play it out to the end instead of accepting the ultimate conclusion. Furthermore, and again, the concede button would not do anything to effect the "automatic"-ness of any win. If the losing player believes he still has a chance there is nothing forcing him to accept defeat. If you are the winning player, and the losing player chooses to concede rather than play it out, you can accept if all you want is the win, or you can refuse if what you really want is the enjoyment of playing it out. I dont think many players would opt to use this button in a 17-17 stalemate, or anything close. This would be for a 13-6 game when both sides know the end result.

If anything, I think the button would make the game purer. It would stop people who know the game is lost from dragging out the game with simple hold orders, or from suddenly stabbing allies "because they are bored", or, worst yet, from CDing.
Guaroz (2030 D (B))
29 Mar 12 UTC
@ raapers2 & sqrg.
My point is that such a 'surrender' button would be extremely useless, and even dangerous in some cases.

In over 200 games I played online, I've never felt the need of it.

Only one time it happened that a player was forced to put all hold last year because the game was basically over. In this gameID=3810. Even then, I didn't feel the need of it: I just wrote something on the Forum about the Victory Condition of Duo. Actually, since in Duo there are 28 SCs and the half is 14, put the VC at 19 instead of 15 or 16 looks rather pointless. Duo (look at threadID=23975) is the Variant with the harshest VC (68% of SCs) while is one of the maps with a lower SC Density: you need time to reach SCs in that ocean of non-SCs.
On the Forum, they told me that there is no reason to change the VC of a variant only because some lazy player doesn't want to bother putting all hold a couple of times: it takes 2 seconds. Well, they were right. So:
- How many times will you need the concede button? 1 out of 200? No, raapers says "very often". Mmmm. Who knows. Anyway:
- How much time would you save? a couple of seconds?
- My advice: when you play Duo put VC=16. Now you can do it in gamecreation. More in general, do not create/join a game with an idiot VC.

In multi-players games you can't put in all hold, it'd screw the game advantaging someone rather than someone else.
But in multi-players games, 'concede' is even more useless, because there's always someone who's fighting against the bigger power and who would not vote for concede.
Or there should be. If you think you can't win anymore, you should:
- Commit trying to set up a 'resistance' against the bigger power in order to achieve a draw. Even a small 1-unit power could be necessary (if it's too late to do it, well, then it will probably take 2 or 4 turns for the game to end: not a big issue). Also:
- Screw the guy who screwd you (my favourite plan 'B')
- in PPSC, someone could find interesting to fight for some more SC (and he would not vote concede)
So I believe that even when such a possibility exists, the chances that everyone but the winner would vote for it are extremely low.

It could even be dangerous because:
- the 'talk' of the game (either between players or in Global) could be focused on the concede vote while it could (and should) still be focused on setting up a resistance looking for a draw. If you are forced to play it till the end you'd surely be more cooperative. If you got the concede option and if you're not going to win, you could spend your efforts only to convice the other to vote it!
And what if someone who wants to start a new game and he can't because of his low RR, makes some blackmail like: "vote it or I'll put all holds until the end".
- I think I've seen all kind of noobs and I would not be surprised to hear from one of them, asked on why he CDed, this reply: "But I conceded!" - LOL

But most of all, it would be useless. As raapers said: "They CD because they don't care about the game." Do you think that someone who doesn't care would put any effort in convince the other to vote? I think he would CD anyway.

PS. raapers, if you are all for harsher penalties, could you please read this threadID=24979 and after that, if you like, post your thoughts?

sqrg (1186 D)
29 Mar 12 UTC
(+1)
Cmon, Guaroz! Are we really doing this discussion? :P
I have never ever used a cancel vote in any of the games i've played (here, or on webdip). So that makes it a bad option?

I am not arguing for this option because it's the most useful. I started to help raapers get his point across and I don't think it's a bad idea. Let me state again that there are some games were i'd personally vote concede a few years before the end, just like resigning in chess. Yes, yes, obviously only if all players agree etc.

If you can't win you should: "- Commit trying to set up a 'resistance' against the bigger power in order to achieve a draw. Even a small 1-unit power could be necessary (if it's too late to do it, well, then it will probably take 2 or 4 turns for the game to end: not a big issue)."
No argument. We're not talking about games were you're NEEDED for the draw. We're talking about games that are pretty much ending whatever you do.

"- Screw the guy who screwd you (my favourite plan 'B')"
Sure, diplomacy has some extra rules of conduct. Like not multiaccounting or leaving games early. But is revenge is in ANY way mandatory? I mean, I agree it feels good most of the times, but imagine all the forum posts: "Blabla did not take revenge on Blahblah in the end! Unfair playing, multis! I want my points back."

"in PPSC, someone could find interesting to fight for some more SC (and he would not vote concede)" And there is not a thing the concede button would change about that...." Yes, so how is this different from a playing not wanting to draw, pause or cancel? I don't get how "it won't be used much" is any reason not to do it. A good reason would be that it's too much trouble to implement! But if we only did things on this site that everyone would use all the time, we wouldn't have all the great additions this site has over webdip.

Now for your nice arguments. It could be dangerous, because talk might be focussed on getting players to concede. Why?! It does not make sense. There is only one type of player that will vote for a draw and then whine about other people not voting draw. They are called very annoying and many times they are noobs as well. Which brings me to your last point about noobs clicking "concede" and then CD'ing, because they don't realize it's a vote.... no, no, no. How can that be an argument against a concede button if that same noob will do it with the cancel, draw of pause button? (Yeah... i paused the game so i thought i could go on a holiday) So we should have NO votes? :P

"But most of all, it would be useless. As raapers said: "They CD because they don't care about the game." Do you think that someone who doesn't care would put any effort in convince the other to vote? I think he would CD anyway."
Oh my, so now we should NOT have a concede button, because it does not magically solve the problem of bastards CD'ing? Cmon!

I love this.
NakedBatman (1099 D)
29 Mar 12 UTC
Exactly as sqrg said. As an example, this game is why we need conceeding as an option: http://www.vdiplomacy.com/board.php?gameID=7172#gamePanel

I took all of my opponent's spawning SCs, so now I just have to hunt down his last guys or take a ton more SCs myself... gonna be a while. :-P
Guaroz (2030 D (B))
29 Mar 12 UTC
@sqrg: First of all, sorry:I didn't re-read what I wrote. The "should" is related only on the first point, being the other 2 just options you "could" (so not mandatory, for God's sake!). I was just exampling some good plan 'B' you can find in games you can't win anymore. And even looking for a draw is not mandatory, everyone can do what he likes the most. "Should" is to be intended for what a good player would usually do.

>>>We're talking about games that are pretty much ending whatever you do.
**Well, if they are already at that point... just let them end. What are we talking about? A matter of few days? Is it that annoying for you? And... how often will it happen?
See sqrg, you made a lot of good points. Including my good point: I believe that the effort is not worth the benefit (if there's any). To be sure of this, we should ask Oli how much effort making this tool would require. The point is that Oli is very busy. A year ago he said that he would have implemented the "Neutral units" rules into Duo some time later within 2011. It would be a thing more useful and more used than Concede, but he hasn't found the time yet.

So, if some day I'll read a thread from Oli like "New feature: Concede button!" then I'll surely not post into it to say that I don't like it. And not even to say that it could be backfiring. And not even that there were more urgent things to do.
But I believe that I'll never vote for it (while, btw, I already used Cancel 4-5 times, even in a gunboat, once). I can't imagine the right, useful situation for it, in a multiplayer game. Maybe I'm just lacking in fantasy, sorry.

Perhaps I could use it in some 1v1 game like the one NakedBatman linked. Surely it's a right, useful situation.
Although Union doesn't seem to be conceding, it looks like Confederacy had to put in orders for 16 units for last... mmm.... 8 turns? So, if Union clicked on Concede button, ONE person could save... say... 2*8... mmm... 16 minutes in about 10 days? Wow.

Wouldn't it be better asking for implementation of the other 2 victory conditions? (see variant page).







sqrg (1186 D)
29 Mar 12 UTC
Then we agree on all points ;)

Free time and interest usually comes in waves. And Oli has been quite active the last few weeks. So who knows what wonders he might bring us?
President Eden (1588 D)
29 Mar 12 UTC
(+1)
I think a concession button for 1v1s is a great idea. I get so sick of people playing me and then around 1905 starting to take the full phase instead of finalizing because they procrastinate until the deadline to enter orders because they don't want to play anymore. Games end up dragging out for a week or two after they've been decided and there's nothing I can do about it.
raapers2 (1787 D)
29 Mar 12 UTC
First, obviously this is up to Oli and the other admins. If they say it would be way too difficult to code and put in, I'm not going to argue. But if the question is whether we should implement it or not, then I say yes.

But, wait, what are your reasons for not wanting it?

(1) You dont feel the need for it. -- So then don't use it. If others (even those in games with you) want to use it but you don't, then don't vote for it.

(2) It wont be used very often. -- I dont think there is any way of knowing how often it will be used until it is implemented. But, that said, how often is the pause used? Or extend? They arent there because they are used often, but for those rare instances when players need/want to use them.

(3) You wont save a lot of time. -- I disagree and don't think you understand the button, again. Until everyone agrees to the concession you wont save any time at all. People will still have to enter all their moves just like normal. What it does do is end the game quickly, perhaps saving days or weeks worth of having to check that game.

Just like a draw. By your logic, should we not have draws as options? Technically the games should continue indefinitely until one player solos, no? Even if you are stuck at 17-17, you never know when the other player will misorder. Or never know if a player will get bored with the wait, stab you and throw the game.

(4) It would be useless in multi-player games where another losing party still wants to fight it out. -- Yes, that is very likely. There are a spectrum of possible instances when this might or wont be used, but, for this discussion, lets imagine we have a classic game where Turkey is sitting at 16 SCs, France has 13, and England has 5 -- his home SCs, Norway and StP. The game drags on year after year, with England doing nothing but support holding StP and backing up the logjam of fleets keeping Turk in the Med. Turk won't accept draw. What are England's options?

A) Wait, continue to support hold and hope either France breaks thru or forces the draw, or Turk gets bored.
B) Try and convince France to switch some units around so he gets a bigger piece of the action.
C) Throw the game to Turk, either by just sitting and holding or by stabbing France.
D) CD.

Of course A is the best choice, B a nice option, C a valid if cheap move, and D a terrible, but too often used, alternative. As I see it, especially in a gunboat or public diplomacy game, England could use the concede button to signal to France his unhappiness with the current situation, desire for option B, or threat of option C. If I was France, I would appreciate the heads up so I could defend myself. If I was Turk, I would appreciate knowing the game might not continue dragging on forever.

And, again, why does the unlikelihood of it being used mean it should not be implemented at all?

(5) It would be "dangerous" because it would draw the conversation to the concede rather than the draw -- I think sqrg addressed this well. The only one who would complain in the above scenario would be France who instead of trying to convince Turk to draw would have to now convince England to unclick concede. I really dont see that as a huge problem as France would simply say he will never concede and it returns to a game of wills and diplomacy.

Also, is that not like real life? Cannot one country make a separate peace with the enemy and break up an alliance? Should that not then be another facet of the diplomacy in our game?

(6) Noobs will ruin it -- There is nothing I can do about that and is not worth addressing.

As I see it, there is no actual reason presented why it shouldnt be implemented. There might be perfectly valid reasons why it shouldnt be used in individual games, or by particular people who would rather play the game out, but no actual reason why the option shouldnt be available.

Guaroz (2030 D (B))
29 Mar 12 UTC
>>>By your logic, should we not have draws as options?
This made me get you didn't get my logic.

Sorry raap, I stopped reading there. It's a lot of english text and the arguments look being repetitive. You're a good arguer, I'm sure you made good points. Go on if you believe it's so important to have that button. Since I believe it's not important to have or not to have it, I just stop here. Good luck.
And yes, I just won't use that button. Peace.
Oli (977 D Mod (P))
29 Mar 12 UTC
At the moment it's really unlikely. This would require a complete change of the vote-code. and I try to limit code-changes to really small areas so I can integrate changes from the main webdip-code easy.

I "could" offer a "Concede"-vote that does end the game, set all players as defeat and give the win to the players with the most SC's.

It's not possible to add different votes for different players.
raapers2 (1787 D)
29 Mar 12 UTC
Understood, and thanks for explaining. That option would be perfect. Would probably just need a short disclaimer in the help section for the noobs.
Oli (977 D Mod (P))
29 Mar 12 UTC
Maybe it could work that everybody (but one player) need to concede to end the game and give the win to the only player _not_ voting concede.
^That's what I was envisioning. In 1v1s it effectively means the losing player concedes. That would make it functional for non-1v1s.
That seems logical.
sqrg (1186 D)
29 Mar 12 UTC
" I 'could' offer a 'Concede'-vote that does end the game, set all players as defeat and give the win to the players with the most SC's. "

That's what the concede button should be! Any way there is no reason to devote too much of your time on this.
Oli (977 D Mod (P))
29 Mar 12 UTC
(+2)
That was rather easy...
Works already...
I like the "opponent who doesn't vote concede wins" better as then the one who is winning can't force people who all wanted to concede to him either into civil disorder or drag the game out so he can try some stupid 20 SC win when they know he has it. People will try that you know.
Damn, Oli! That was *fast*!
Decima Legio (1987 D)
29 Mar 12 UTC
(+1)
Lol! Less than 1 hour!
raapers2 (1787 D)
29 Mar 12 UTC
(+1)
Hahaha wow!! All that work trying to make my argument... haha. Thanks Oli!

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75 replies
tt612 (1404 D)
21 Mar 12 UTC
101 reasons why you should join Chaos
http://www.vdiplomacy.com/board.php?gameID=7006
162 replies
Open
Is this possible?
Is it possible, as Germany (with support from Italy), to take over France by Autumn 1940 in this variant: http://vdiplomacy.com/variants.php?variantID=72?
5 replies
Open
GOD (1830 D Mod (B))
29 Mar 12 UTC
sitter needed
i will be away for a week and im in many gunboats so i cant pause most of my games...could someone play my games for the next week?
12 replies
Open
Geronimo (1195 D)
31 Mar 12 UTC
airborn
please contact me quickly as I have a rule query in an active game
1 reply
Open
Praed (868 D)
31 Mar 12 UTC
Two replacements needed for Fast (12hr), Classic, Full Press
France and Russia available. Game hasn't started yet so we're at Spring 1901.

http://www.vdiplomacy.com/board.php?gameID=7229
3 replies
Open
Raro (1449 D)
27 Mar 12 UTC
Join Destructor Force!
A fast and fierce gunboat! gameID=7041

4 replies
Open
Mafialligator (863 D)
29 Mar 12 UTC
Ridiculously high reliability requirements
Hey, everyone? I don't think we need to insist on every game involving people who've already played 500 phases and never even missed one. I think anyone with a reliability rating over 90% is probably perfectly reliable and maybe just once or twice had a problem with their internet connection.
It's a neat feature but let's not go overboard hmmm?
31 replies
Open
Avast ye lubbers! Join me game, if ye got the salt!
http://vdiplomacy.com/board.php?gameID=7154
Aaaaaarrrrrgh you ready to Swaaaaashbuckle? Choose yer own scalawag and try to survive the canon fire.
Release the Kraken!
6 replies
Open
Nemesis17 (1709 D)
30 Mar 12 UTC
Just started a world war 4 map i need a lot of players
1 reply
Open
cypeg (2619 D)
29 Mar 12 UTC
I still believe it is a bug
the game is hhttp://vdiplomacy.com/board.php?gameID=4734
The fleet at Western Mediterranean Sea (wmd) cannot support move to.from and now the fleet at SIR cannot convoy army from ..to.
3 replies
Open
Varianto (1894 D)
30 Mar 12 UTC
someone please take over USA?
http://vdiplomacy.com/board.php?gameID=6867

All options open. No one attacking you (yet?).
0 replies
Open
Praed (868 D)
30 Mar 12 UTC
Fast (12hr) game
http://www.vdiplomacy.com/board.php?gameID=7229

Non-anon, full press.
0 replies
Open
Gobbledydook (1083 D)
30 Mar 12 UTC
Greek Gunboat
http://vdiplomacy.net/board.php?gameID=7216

Join now or Thucydides will philosophise you to death.
0 replies
Open
ezpickins (1665 D)
29 Mar 12 UTC
Sitter Action
Attention VDip Community, I am going out of town for seven days following this sunday. I would appreciate it greatly if some kind sir would step up and sit for me.
10 replies
Open
LakersFan (1373 D)
29 Mar 12 UTC
Looking for a replacement in a Greek game
We are just starting, still in bidding phase. Please join up as Persia if you can.

gameID=7175
0 replies
Open
payne4life (1036 D)
29 Mar 12 UTC
The CHaos Game is too crazy
What mad man made this game.. my head is throbing when i read these messages... and it cost me 30 D to join my first game... AYUDAME!
8 replies
Open
sampson2 (843 D)
29 Mar 12 UTC
New game of Classic, Fog of war
Link: http://vdiplomacy.net/board.php?gameID=7174

Any queries just ask
1 reply
Open
Shep315 (1435 D)
20 Mar 12 UTC
(+1)
Fight for Honor, Fight for Glory, Fight for Prestige!
I am looking for a few good men (it would be nice to have women, but they are in short supply here) to compete in the Prestige Series!

107 replies
Open
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