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A place to discuss topics/games with other webDiplomacy players.
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Soundwave88 (488 D)
19 Oct 11 UTC
WW IV
gameID=3939
Join to play a WWIV game that you can choose what nation you play as
8 replies
Open
Anywhere to download Classic map files?
I've looked around a bit and I can't find anywhere where I can download the original diplomacy map files and borders for creating a variant based off the classic map. I'm thinking of creating a variant and if I could get these it would save a ton of work.
4 replies
Open
About creating Variants.
Hey.. would anyone be nice to introducing me the first steps on creating variants? I don't know where to start.
5 replies
Open
MasterEddie38 (996 D)
21 Oct 11 UTC
USA issues
been having some issues giving orders in this: gameID=3968
1 reply
Open
thatwasawkward (1464 D)
21 Oct 11 UTC
The War to REALLY End All Wars
gameID=3984
World War IV map, 15 point bet. Anonymous players, but full press. 10 days to join, 34 more needed. Let's do this.
0 replies
Open
ezpickins (1717 D)
21 Oct 11 UTC
Join?
http://www.vdiplomacy.com/board.php?gameID=3980
is it working?
1 reply
Open
fasces349 (1007 D)
20 Oct 11 UTC
Vdip Cup FInal Results
The closing ceremony for Vdiplomacy's first tournament.
5 replies
Open
fasces349 (1007 D)
16 May 11 UTC
Vdip Cup games and results
If you are one of the 16 players who recently signed up for the 1 v 1 tournament I am hosting, then you are required to post all the games you play in here. First when they start, to allow a moderator from changing you to the right team, and second at the end to post results.
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Devonian (1887 D)
12 Sep 11 UTC
There are a few more games left in the quarterfinals in the other bracket. RoxArt still has time to change his mind if his work load gets easier, and I am open to finishing the series.
Gobbledydook (1083 D)
12 Sep 11 UTC
gameID=3149
gameID=3240
gameID=3307
gameID=3308
Gobbledydook - Langaidin 6-2
langaidin you make the Frankland v Juggernaut please.
fasces349 (1007 D)
12 Sep 11 UTC
that is pretty mean, making hims play unbalanced map types cause you only need 1 more win to take the series.
Gobbledydook (1083 D)
12 Sep 11 UTC
Um fasces it was agreed on beforehand.
Gobbledydook (1083 D)
12 Sep 11 UTC
Shit...if I win, I have to defeat Guaroz next. A tall order indeed.
Guaroz (2030 D (B))
13 Sep 11 UTC
Well rules are rules and the 2 players can decide themselves what map is to be played. If they decided for FGvRT, it will be.
That said, Gobble you must admit that this decision advantages you a bit at this point. Only a big skills' difference can allow a player to win as RT and this does not seem the case. The match will end 8-4.
On the other hand, fasces, Langa just had his chance to win on a more balanced map and failed. So what should they play now? 2 Duos? If Gobble is able to win with a slightly disadvantaged country (France), he should be able to win both games in a perfectly balanced map.
Just my 2 cents...
langaidin (1064 D)
13 Sep 11 UTC
I'll take my chances. I could have taken Ankara to keep us even, but guessed wrong
Gobbledydook (1083 D)
13 Sep 11 UTC
1. I agree I have an advantage. Of course I have an advantage leading 6-2...sure the next map enhances my advantage though. Well, I had a very tough battle in my France win, it was such an epic, unorthodox war, and I think I deserved the win.
2. Guaroz how did you obliterate myrmidon 8-0...
fasces349 (1007 D)
13 Sep 11 UTC
lan was winning by quite a bit in the game where Gobbles was France. Lan would have won if he took Ankara...
Gobbledydook (1083 D)
13 Sep 11 UTC
In the end it all comes down to guesses, and I had made quite a few wrong guesses before...
Guaroz (2030 D (B))
13 Sep 11 UTC
1. Yes that's the sense of my whole previous message. FGvRT may LOOK a choice that advantages you but, if it was made at the start of the match, it advantages whoever is leading the match at that point. You were able to take the lead, so good for you.
2. What do you mean? Can you please rephrase it?
3. I followed that game, yes it was epic and exciting. And yes it was uncertain till the end in 1911. But the other game on the same map wasn't. 1v1 games are made of mistakes: who makes less mistakes wins. If players make an equal number (or weight) of mistakes, then the unbalancing of the map decides. This was not the case, because Gobble was able to win as Austria in 1906 while Langa wasn't. Langa surely made some little mistake (let Gooble slip thru Ionian?) and so wasting the advantage Austria has.

My point is that unbalancing of the maps can let you have a measure of the players' skill difference. So (in decreasing order of imbalance):
- If a player can win both FGvRT games, he's surely much stronger than the other one
- If a player can win both GvI games, he's rather stronger than the other one
- If a player can win both FvA games, he's at least slightly stronger than the other one
- If a player can win a Duo game, well, he could be somewhat stronger or, maybe, he could just have been lucky in some guessing situation.

"In the end it all comes down to guesses"
When this become true in an unbalanced map, it means that a player lost the advantage his country (FG, G, A) had.
Or the other player (RT, I, F) was able to fill the gap.
Gobbledydook (1083 D)
13 Sep 11 UTC
Actually, FG v RT is not really that unbalanced...FG wins 9.54 -to 6.18. Look at GvI, where G wins 9.56 to 6.02. They are equally bad...
Guaroz (2030 D (B))
13 Sep 11 UTC
Good point.
But my feeling is different. Actually, I talk about "feelings" because I think I've played FGvRT only one time, maybe on the old site. But I think I have this feeling because:
1) GvI doesn't look that much more imbalanced than FvA to me. I've always seen Italies making freaky mistakes in the games I've followed. I'm not sure I could say the same for Juggernauts.
2) Stats are not that reliable. If 4 poor players played 40 games as Italy, the stats are inaccurate. Look at Lepanto: Ottoman 7.56 Holy 5.51. Is it THAT unbalanced?
So, although you made a good point, I'm still not sure you are completely right.
mmm... Would you like to play a mini-2-games-match with me on FGvRT? It would help me understand.

P.S. "They are equally bad... " I'd prefer: "They are equally unbalanced...". Unbalancing is bad only if you're playing ONE game. If you're playing 2-games-matches, countries swapped, where's the bad? The map may be unbalanced, but the Match is perfectly balanced. I see only the good. If I beat you on a Duo, maybe it's just because I was lucky with guessing something at the right time. I would not be sure I'm stronger than you. But if I beat you both times on an unbalanced map, then I'm sure I'm somewhat stronger than you. The more is unbalanced the map we played, the more I'm sure I'm stronger.
Gobbledydook (1083 D)
14 Sep 11 UTC
1. I'm no expert on FGvRTs, but in GvI as Italy I always lose after a mistake is made but I can afford mistakes playing Germany. My belief is even without mistakes Italy needs lucky guesses or German incompetence to win.
2. True. But stats do give some indication of the relative strength of countries and it is fair to say, from the stats, that FG and G win more than RT and I.

P.S. Unbalancing is bad even in a 2-game match...it is pretty pointless to play GvR in a 1v1 match for example, because if it is even worth a match to determine who is better, then the stronger player definitely isn't so much stronger that he can win as Germany. My belief is that for the play-off stage, FvA to GvI is around the range needed...
Gobbledydook (1083 D)
14 Sep 11 UTC
and Guaroz I still don't know how you could completely obliterate myrmidon 8-0. I mean, is it that hard to win one single game against you...
Guaroz (2030 D (B))
14 Sep 11 UTC
1. Yes. Look: we're saying the same thing in 2 different ways. Aside luck, that plays a little part in each game, you need a certain difference in players' skill to have Italy winning. No matter whether it's a good Italy or bad Germany or both things: it's the skill difference. If there's not enough difference in players' skill, you'll have Germany winning both times, since it starts advantaged.
2. Awwwww! That's not the point! How can I explain? It's quite obvious that "FG and G win more than RT and I."!!
The point is HOW MUCH maps are unbalanced. And you're pretty close to what I mean with your "P.S.", except that I'm not talking about playoffs or knock-out, but more in general.
When you say "it is pretty pointless to play GvR in a 1v1 match ... the stronger player definitely isn't so much stronger that he can win as Germany." YOU ARE RIGHT, if the stats are good, it looks impossible to win as G. This map looks TOO unbalanced for any purpose. Maybe you could use it as alchool test: if you lose as Russia then you can't drive. :)
On the other hand Duo is TOO balanced (and therefore too boring IMHO) and its purpose can only be as a tiebreaker map. You can't measure player's skill on Duo: even a little slighly difference would make win the same person most of the times.

Example. Say the scale of "unbalancing" is this (please take it as good, it's just an example, I know we could discuss forever on it) one:
- RvG - 75/25
- FGvRT - 59/41
- GvI - 57/43
- AvF - 53/47
- Duo - 50/50 (perfectly balanced)
Now we want to make a match to see NOT ONLY who's the stronger (a Duo would be enough) BUT ALSO HOW MUCH the stronger is stronger.
So, we start with RvG: nobody's drunk and we make 2-2
Then FGvRT, another 2-2 means that there's not a enormous difference between our skills. Partial 4-4
Again, we draw also GvI: 6-6 not a big difference.
Now you win both AvF: total 10-6. That's the measure of our (not big) difference.

I feel like I could have made 14-2 against some player of the first round. And 8-8 against fasces or Rox.

That's why I say UNBALANCING IS GOOD if you know how to use it.
If 2 players with a slightly difference in their skill play 8 Duos it could end 16-0 and it would be bad because they have basically the same skill.
If 2 player with a considerable difference play 4 FGvRT it could end 8-8 in spite of their big (not enormous) skills' difference.
We should play each degree/step. When do we start? :-)
Gobbledydook (1083 D)
14 Sep 11 UTC
After I finish my series...for all I know, langaidin could win all 3 of the remaining games and qualify.
Devonian (1887 D)
14 Sep 11 UTC
Guaroz , I disagree with the part about DUO being too balanced and therefore too boring. I think it is an excellent map with multiple strategic options and multiple attack paths. Unlike other variants, the winner is not obvious after the first two turns, and you can come back from a deficit. I also like the fact that a simple majority does not determine the winner.

I think you should try it again with a better player. :-) (No offense intended to... umm..., whoever, you played the first time)
Gobbledydook (1083 D)
14 Sep 11 UTC
Duo is not perfectly balanced, the colours are different. In my culture, red is auspicious :P
Guaroz (2030 D (B))
14 Sep 11 UTC
@Devo.
-Yeah maybe the "therefore" is injustified and I don't like Duo just for personal taste. IDK. Maybe It's for the "fantasy" names territories have. Or maybe because territories are square or rectangles or somewhat geometric. Or both things. How would you feel playing a standard map where Paris is called Blauheim, Rome Gruenheim, Vienna Rotheim, Ankara Gelbheim...and the picture was this:
http://www.diplom.org/~diparch/regularmaps/diplomap.gif
Wouldn't it be rather sad? :-)

-"the winner is not obvious after the first two turns," Yes, true. But maybe it is just because games are LONGER in Duo. This is because of several reasons:
a) units start deployed far away from opponent's: you need two turns only to reach the front;
b) the map is a little larger and you need 19 SCs to win, instead of 18;
c) you can't take those 19 quickly, because there are several neutral armies and you waste time to kill/protect them instead of just occupy the neutral SC.
So until someone breaks down somewhere, invading the opponent's field WITHOUT being invaded somewhere else (was it skill's difference or just a lucky guess?), the game stays balanced.

-"I also like the fact that a simple majority does not determine the winner. " Sorry I didn't got it. Could you please rephrase it? (Majority of what?)

-Maybe the only thing I could use about balanced=boring is this one.
Open the Variants page. Near each variant's name there's " 'x' games played on this server".
Look at 1v1 maps: Duo and Lepanto are the less played 1v1 maps in absolute. Is it just a coincidence or people don't like balanced maps? Looks like I'm not the only one finding them boring.

-"I disagree with the part about..." Does it mean you agree with all the rest? :-)


Guaroz (2030 D (B))
14 Sep 11 UTC
@Gobble. Good! I'm looking forward for it! :-)
Gobbledydook (1083 D)
14 Sep 11 UTC
Guaroz, now that I think about it, the reason I lost in that Duo game against you is because I wasn't familiar with the geography particularly the bridges...
Devonian (1887 D)
14 Sep 11 UTC
Guaroz,

- Yes, that would be a sad map to play on, and I am annoyed by the names.

- "was it skill's difference or just a lucky guess?" I think a more skillful player will be more likely to make lucky guesses. Or alternatively, a more skillful player will be less likely to be in pure luck situations, while forcing opponents into pure luck situations.

- By simple majority, I am referring to the SC's required to win. Duo requires 19 out of 28, instead of 15 out of 28, which would be a simple majority. I like this because it allows players to slow down and make strategic advances that do not necessarily gain SC's. Other 1v1 variants seem more like a race to18.

- Regarding your logic about "x" games played, I think the main drawback of Duo is that it is less visually exciting, and does not get a good draw. But as far as game play goes, it is very good. (I wonder what draw GvI would get if it was played on the map you listed)

- I don't have a strong disagreement with anything else.
Guaroz (2030 D (B))
14 Sep 11 UTC
@Devonian.

- ok

- I agree completely. My doubts about the role of luck in balanced maps are only when also the players' skills are balanced. Mm. Yeah, not a big issue.

- uh, 28? I didn't noticed it. Thank you for the tip. Why does it look so large then? are there more non-SC territories? I should count them.
However, in the Duo I played (gameID=2909), the last autumn we actually played was 1910 and the count was 14-11 for me. Then Spring 1911 was again good for me and at that point Gobble, wisely, gave up. The material and positional advantage I had was huge even for a good player like him. So I wonder how a player losing for 10 SCs to 18 could recover his situation. Or 11-17, or maybe even only 12-16. If he got to that point he shouldn't be that stronger. So, at first sight, this "19 to win" looks a pointless waste of time. Probably 16 or 17 would have been enough.

- Good points. However, something must make Duo less appealing than other maps. Probably, many little things are. I believe balancing doesn't help much.

- You make me curious. Can I know which are your "light" disagreements? :-)
Guaroz (2030 D (B))
14 Sep 11 UTC
@Gobble. IDK, but if you say so... Ok then, we'll add a Duo to our match. I will beat you 18-0 instead of 16-0 :P
fasces349 (1007 D)
14 Sep 11 UTC
FG vs RT is the most unbalanced map in my oppinion.

The stats are skewed because:
1) small test pool
2) incompetent players
3) The one game I played, I was killing my opponent, not because of the games imbalance, but because of the map. So we agreed to draw. RT still got 5 D that game...
fasces349 (1007 D)
14 Sep 11 UTC
"@Devo.
-Yeah maybe the "therefore" is injustified and I don't like Duo just for personal taste. IDK. Maybe It's for the "fantasy" names territories have. Or maybe because territories are square or rectangles or somewhat geometric. Or both things. How would you feel playing a standard map where Paris is called Blauheim, Rome Gruenheim, Vienna Rotheim, Ankara Gelbheim...and the picture was this:
http://www.diplom.org/~diparch/regularmaps/diplomap.gif
Wouldn't it be rather sad? :-)"
That variant already exists (sorta) its called Alcavra...

"a) units start deployed far away from opponent's: you need two turns only to reach the front;
b) the map is a little larger and you need 19 SCs to win, instead of 18;"
Map has 28 sc, you need 19 to win. I had a majority in mine against Canaduh, and then lost due to a miss order.

Like dev I really like the map.

"Maybe the only thing I could use about balanced=boring is this one.
Open the Variants page. Near each variant's name there's " 'x' games played on this server".
Look at 1v1 maps: Duo and Lepanto are the less played 1v1 maps in absolute. Is it just a coincidence or people don't like balanced maps? Looks like I'm not the only one finding them boring."
Well, some people just don't like symmetrical maps.
Devonian (1887 D)
14 Sep 11 UTC
@Guaroz
What I like about going to 19 is that it makes the game from 3 to 15 fully meaningful. I have had a lot of GvI games end suddenly, because someone picked up a SC to bring them to 18. There were gaps in the defensive line which, if allowed to play out a few more turns, might have swung the other way. But the quick pick up of the orphaned SC gave them the win.

My light disagreements are too minor. Mostly about your opinion of Duo, since I like it so much.

Gobbledydook (1083 D)
15 Sep 11 UTC
19 SC to win is too much I think, as Guaroz explained. By the time you get past 15 supply centres you already have an absolute majority, and if you get to 16 or 17 then you are significantly outnumbering your opponent. Do we have to get to 19-9 (a 2 to 1 ratio) in order to call it a win?
Guaroz (2030 D (B))
15 Sep 11 UTC
Gobble did you end your Quarterfinal? I'm waiting for someone in my Semi !! :-))

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576 replies
gopher27 (1606 D Mod)
05 Oct 11 UTC
Occupy Wall Street/Indignatoes
What issues do you believe that these people believe that they are protesting?

What specific solutions to specific problems do you believe that they believe that they are advocating?
129 replies
Open
The Ambassador (2267 D (B))
19 Oct 11 UTC
Did I miss something?
Been busy of late, and didn't pick this up on the forum threads, but for new games can you now select what country you want to play?
5 replies
Open
G-Man (2516 D)
17 Oct 11 UTC
Modern / Diplomacy Encouraged / 2-Day Moves
If you like a lot of diplomacy, the challenge of 10 players, a phenomenal map, Standard rules with build in any center you own, and are in for the long haul... join Double Gorilla Press Piledriver: gameID=3926

2nd in the Cloak & Dagger series
20 replies
Open
drano019 (2710 D Mod)
18 Oct 11 UTC
Group that ACTUALLY plays...
See inside...and be patient, it takes awhile to type on a phone.
28 replies
Open
EvW (1771 D)
17 Oct 11 UTC
(+1)
Need replacement WW4 team game
This is a team game. We're searching a replacement...

USA went in CD just after the game started. There's only the first spring phase missed, so it's not a too bad situation, and with a bit of help from your teammates, it would be possible to become a great power...
http://vdiplomacy.com/board.php?gameID=3699
2 replies
Open
myLAAN (1109 D)
29 Sep 11 UTC
(+1)
Hussite Wars: New variant playtest
Variant page: http://www.vdiplomacy.com/variants.php?variantID=47
Game link: http://www.vdiplomacy.com/board.php?gameID=3616

Further info follows.
25 replies
Open
Anyone for Sushi?
We need 2 more players in a Sengoku: http://vdiplomacy.com/board.php?gameID=3921

1 day turns -- get in there!
0 replies
Open
Please unpause this!
http://vdiplomacy.com/board.php?gameID=3511&msgCountryID=0
Mr. Oli, please unpause this game.
0 replies
Open
tricky (1005 D)
16 Oct 11 UTC
Problems loading games
Is anybody else having problems loading up their games?
2 replies
Open
ezpickins (1717 D)
05 Oct 11 UTC
WW4 Team Game
Teams are set in stone once game begins. This was done randomly using a random digit creator on a Calculator with each region being divided up equally among teams.

http://www.vdiplomacy.com/board.php?gameID=3699
17 replies
Open
error
gameID=3819
I can't make my orders there is only:
Loading order...
26 replies
Open
Lannister (874 D)
14 Oct 11 UTC
Public Press Greek Diplomacy
Is there enough interest to get one of these games going? Greek Diplomacy would be a very neat setting to try this in.
3 replies
Open
kaug (1220 D)
13 Oct 11 UTC
game limit
I thought 2 player variants did not count against the game limit? I have a 9 game limit and currently have 7 non 2player matches and I cannot start a new one because the 2player games take me over the top
2 replies
Open
ezpickins (1717 D)
12 Oct 11 UTC
ClassicVS
can someone explain the stats for ClassicVS for me?
8 replies
Open
Taft (1008 D)
13 Oct 11 UTC
New Variant Idea Discussion: Turn Limit
Awhile back, I pitched an idea for a variant (threadID=13006): a Dip game that in a certain number of turns, and the person with the most SCs at the end of that period wins...
4 replies
Open
tricky (1005 D)
13 Oct 11 UTC
Fast Game
5 min turns Classic and starts in 80mins. Should be fun!
2 replies
Open
Venetia (1587 D)
08 Oct 11 UTC
ItalianJob wants you!
Come on, we are waiting for ather players. gameID=3741
5 replies
Open
Oli (977 D Mod (P))
12 Oct 11 UTC
Duo-variant got some improvements...
The transform-command now works in this variant as expected.
Will try to code the neutral-armies movement next.
18 replies
Open
Rancher (1109 D)
12 Oct 11 UTC
7 Islands --- "Island Warfare"
join up classic island fans gameID=3842
4 replies
Open
gman314 (1016 D)
07 Oct 11 UTC
(+1)
Skip a word word association thread
This is like normal word association but don't write down the first word you think of. Write down the first word that word makes you think of. So, skip a thought.
I'll start with "mosquito"
26 replies
Open
gopher27 (1606 D Mod)
08 Oct 11 UTC
Is the site loading slowly for anyone else?
The last few days the site has been painfully slow loading. I've tried 4 different browsers to no avail. Nothing else seems particularly slow in my daily surfing..
6 replies
Open
ezpickins (1717 D)
12 Oct 11 UTC
I need some peoples
http://www.vdiplomacy.com/board.php?gameID=3721
JUG and Central POwers.
0 replies
Open
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