"Really drano, the problem with a system too harsh is that people just abandon their unrecoverable account and create a new one"
Did you read my suggestion Guaroz? I suggested that new accounts have strict limitations on their games able to be played. Supposedly, new accounts are "new" players. As such, they should only be playing 1 or 2 games anyways until they learn the game properly. So if people keep creating new accounts to get around the "harsh" system, then they're not posing as 'reliable' players, but rather, as noobs who are stuck in only 1 or 2 games at a time! And let's be honest, if they're really unrealiable, by the time they have enough phases to qualify for more games, they'd NMR and CD again and be forced to restart again anyways! They'd be stuck in that loop.
"Out of curiosity. I'm rather sure that you agree that, even with the current "flawed" system, a game with RR restrictions can't be worse than a game without restrictions."
I disagree actually. A game with RR restrictions (say 90+) is SUPPOSEDLY a higher quality game. A game without RR restrictions is understood to be likely a lower quality game. However, since RR means virtually nothing, a high RR restriction game might be just as bad as no RR restrictions games. In that situation, I'd argue the RR restriction game is "worse" due to the fact that people came in with higher expectations, and as such, the disappointment is greater.
As for why it's hard to get games started...I offer two reasons.
1) There simply aren't that many people on here. With only a few hundred active players (410 based on the site count), and lots fewer who are really 'active' you simply run into a wall where there aren't enough people who WANT to start new games. Sometimes it's just that everyone is at their capacity and don't want to start new ones, with RR restrictions, or without.
2) The more controversial suggestion: The good players on here are fed up with the shitty quality of play in general. Why don't RR 90+ games start? Because your top players don't want to waste time in a supposedly 'high' quality game that is anything but. I personally rarely if ever join random games. I know many others are the same way. When your most reliable players basically refuse to play with the system (by creating their own games after already recruiting the players needed), it's going to look worse than it it.
As an example, if I posted on the forums that I was looking for a high quality classic game, I can guarantee I'd get people interested. Probably some of the best on the site. At the same time, if I just created a game with 90+ RR, and waited for people to join, those same people would be unlikely to join. Why? Because you never know what BS player who somehow manages to have a RR 90+ is going to join. People don't want to run that risk. You can call it elitist, or whatever you want to, but lots of us care about QUALITY of the game, not just reliability.