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kaner406 (2067 D Mod (B))
15 Aug 11 UTC
WWIV - Naval vs Army.
There are not enough sea provinces... making stalemate lines easy to constuctr between continents. :(
kaner406 (2067 D Mod (B))
15 Aug 11 UTC
for instance:
SthAmerica has 6 Supply centers adjacent to the single Atlantic province SWI alone. It seems to me that to gain hegemony on this map you either have the good fortune of beginning in Asia or Europe where you simply build armies or you have to get the sea provinces REALLY quickly.

I think that the land battles on this map is quite accurate, the sea provinces are what holds players back - in that they are easy to stalemate these regions.
The standard map has 58 land spaces and 19 sea spaces. Almost a 3:1 ratio. While I haven't counted I am pretty sure that WWIV (and World Diplomacy IX, for that matter) has a far greater than 3:1 land:sea ratio.
kaner406 (2067 D Mod (B))
15 Aug 11 UTC
Not to forget the Sea provinces that count as SC's
kaner406 (2067 D Mod (B))
15 Aug 11 UTC
I'm not able to count the true ratio at the moment but I think the ratio is mightily less that a 3:1 ratio present in the original game.
gopher27 (1606 D Mod)
15 Aug 11 UTC
South America does not border SWI. Did you mean SWA?
gopher27 (1606 D Mod)
15 Aug 11 UTC
Just to be contrarian, might more sea territories make jumping continents more difficult as they would be further away?
kaner406 (2067 D Mod (B))
15 Aug 11 UTC
It might make it more difficult to 'jump' continents with more sea territories, but I think that the whole Naval aspect of world domination is being underestimated in WWIV. to start with there is vastly more ocean regions on the globe than there are land regions, and while this has been addressed by giving regions like Tahiti and Reunion (ETC) a Supply Center, the whole map is still unbalanced by having a disproportionate amount of SCs on landed continents (straight away disadvantaging powers that begin with the only option of being a naval power)

Consider the Atlantic: (yes sorry SWA not swi)
SWA has 5 Sea territories adjacent to it. It has 7 Land territories adjacent to it SIX of which are Supply centers. If a power wants to take SWA then it has to attack a territory that can potentially be held next to indefinitely by a power that has SthAmerican SCs protecting SWA.

My solution would be to cut every sea territory in half and then we might actually have some naval warfare occurring in this variant.

(I like the land based battles, but sea combat is lacking in my perception.)
Raro (1449 D)
15 Aug 11 UTC
I agree with Kaner
Devonian (1887 D)
15 Aug 11 UTC
I agree that there are too few sea territories. But, I would suggest that cutting them in half might not be the right way to do it. My reason for this is that a land stalemate is easier to establish in real life. Stalemate lines located in the middle of the ocean are not very true to life. If anything, fleets should be able to hold off a naval invasion on to land, but permit passage of fleets into the middle ocean. So, I might suggest cutting the middle ocean spaces into thirds or fourths, but leaving the coastal spaces alone.

As far as making it difficult to jump continents. I agree it would take longer to cross the ocean, but that seems realistic also. For any country to mount an invasion on another continent, it would take time. It might make the middle ocean SC's critical strategic objectives. They could be staging areas to create armies for an invasion.
I'm thinking the issue with a more realistic representation of the seas is that the game already takes for-fucking-ever. Not knocking it, but boy did it take some time to finish the one time I tried. (I died in the first 5-6 years for my only defeat; the game ended after 11. I died after a month and a half in the game and the game ended some 4-5 months after it started, and it ended prematurely at that.) So while adding sea spaces would truly make it the ultimate global variant we'd all love to see, it might take some time to get through a game.
GOD (1907 D Mod (B))
18 Aug 11 UTC
Thats no problem if it also makes more fun.


11 replies
GOD (1907 D Mod (B))
18 Aug 11 UTC
Livegame
Anyone interested in a livegame right now here ?
0 replies
Open
gopher27 (1606 D Mod)
09 Aug 11 UTC
I generally pride myself on my ethnocentrism
because Western Civilization is the only one that matters really. However, does anyone else notice the lack of a Conquests of Qin or an Ascendency or Decline of the Mughals variant?
91 replies
Open
acmac10 (923 D)
17 Aug 11 UTC
Pure Game
Hey all, looking for a pure game with some players. Look inside for info:
5 replies
Open
Rancher (1275 D)
18 Aug 11 UTC
New Gunboats, Join Up!
A couple of new no pressers, fun stuff
1 reply
Open
butterhead (1272 D)
31 Jul 11 UTC
Butterheads' War for America: Team Edition
Everyone knows the concept by now... Team game, where you have a preset alliance that does not change for the duration of the game, and the game cannot end until there is a stalemate line or only one team remains... for this team game, I am looking at Fall of the American Empire. There are 3 layouts of teams I have thought of that we can decide which one we want
167 replies
Open
The Czech (1921 D)
06 Aug 11 UTC
Live gunboat?
webdip is being moved to the new server. Any one up for a live gunboat/live fow gunboat?
6 replies
Open
Rancher (1275 D)
04 Aug 11 UTC
Spaghetti Western
no frills, full press Italian renaissance warfare, we have a few, need more

http://www.vdiplomacy.com/board.php?gameID=2984
5 replies
Open
SacredDigits (978 D)
16 Aug 11 UTC
One point games
Hi, I'm at 4 D right now, which is enough to join a 1 point 2 player game, but I can neither make nor join one. Any advice?
6 replies
Open
GOD (1907 D Mod (B))
16 Aug 11 UTC
JOINJOINJOIN !!!
http://vdiplomacy.com/board.php?gameID=3061
0 replies
Open
G-Man (2466 D)
10 Aug 11 UTC
Ultimate Fantasy World / Diplomacy Encouraged / 3-Day Moves
If you like a lot of diplomacy, the challenge of 12 players, a dynamic land - sea war, Standard rules, and are in for the long haul... join the Ultimate Fantasy: gameID=3110

1st in the Cloak & Dagger series
10 replies
Open
butterhead (1272 D)
14 Aug 11 UTC
Pause please?!
http://vdiplomacy.com/board.php?gameID=2839#gamePanel
everyone has agreed to pause for Russia(left yesterday, gone for I believe 2 weeks), except Turkey, who has not said a single word the entire game... can someone please pause this?
0 replies
Open
Gobbledydook (1083 D)
03 Aug 11 UTC
Board-of-advisors variant?
We all have weaknesses. Some of us may be weaker in strategy, some weaker in tactics, some weaker in negotiation, some weaker in stabbing/not getting stabbed.
What about this: Let us start a standard game. Players may recruit as many advisors as they see fit, to advise them on all issues of the game.
31 replies
Open
AdamNTM (965 D)
13 Aug 11 UTC
Gameplay suggestion for consideration
Do you think it would be feasible / realistic / playable to have the ability to "stack" multiple units in the same territory? It would definitely deal with the issue of draw-lines, I'd wager...
0 replies
Open
Rancher (1275 D)
10 Aug 11 UTC
Island Hopping (7 Isles)
New classic/7 isles full press, join up!
2 replies
Open
GOD (1907 D Mod (B))
12 Aug 11 UTC
Livegame
Someone interested in a livegame right now ?
0 replies
Open
Rancher (1275 D)
10 Aug 11 UTC
Samurai Sushi
Join up for Japanese style treachery and warfare, full press
14 replies
Open
abgemacht (1027 D)
11 Aug 11 UTC
Who is in charge here?
Hey,
Can the Powers That Be please update the rules section to the proper email address to send problems. The webDip Mods have been receiving a number of emails about vDip and not only can't we help them, but we don't know where to send them to.
Thanks
19 replies
Open
RoxArt (1732 D)
12 Aug 11 UTC
live game
someone on for some live games? :)
0 replies
Open
tricky (1005 D)
07 Aug 11 UTC
Drawing
Am I right in saying if a decision is made to draw a game all the points are equally distributed amongst the players irrespective of how many SCs each player might have?

I've noticed in some of the games I've had that when some countries aren't doing very well in games they start to miss turns and ask for draws. Is there a way of drawing games where points are distributed according to how many SCs each country holds at the point of the draw?
15 replies
Open
vanisher (919 D)
07 Aug 11 UTC
how to make a request to the mods?
?
10 replies
Open
myrmidon (798 D)
08 Aug 11 UTC
Need a replacement player
economic varient, germany; he has 15 SC's and could stop a solo by England
gameID=2676
4 replies
Open
The Ambassador (2241 D (B))
06 Aug 11 UTC
Napoleonic variant?
I've been reading a bit lately about Napoleonic Europe and the following split of Europe in the Congress of Vienna. And it got me thinking - are there any Napoleonic variants out there? I can see them listed in the Variant Bank, but haven't found any maps. Anyone seen anything like this?
11 replies
Open
fasces349 (1007 D)
08 Aug 11 UTC
Pause Request
In game gameID=2783, only one person refuse to pause, can this be done?
0 replies
Open
Adler (1490 D)
07 Aug 11 UTC
Anyone who likes to play haven?
Anyone here who likes to play haven? I really like that map but it's hard to get enough players. http://vdiplomacy.net/board.php?gameID=3056
6 replies
Open
gopher27 (1606 D Mod)
06 Aug 11 UTC
Comcast makes gopher sad/angry :o( >:-|
To all the allies I've loved before, my internet has been acting up. I will put in orders at work pretty easily, but I will probably only be replying to messages once per turn.
1 reply
Open
airborne (970 D)
04 Aug 11 UTC
1701
A quick varinat idea I thought of before I head to Germany irl
28 replies
Open
BenGuin (1529 D)
05 Aug 11 UTC
Missing Player, Unpause Requested
Oli can you unpause gameID=2677? Venice didn't check for the past five days...
1 reply
Open
BeauLemioux (1905 D)
05 Aug 11 UTC
Two leavers with high SCs to be taken in WW4 map. Not a big buy-in (15 ish)
gameID=2385

Would be nice if the spots were filled!
0 replies
Open
Catch23 (884 D)
13 Jun 11 UTC
Team Games
Post here if you would like to play team games on, currently, any map we decide.
187 replies
Open
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