Now we are up to:
1) Wolfman
2) Fortress Doerr
3) DEFIANT
4) Guaroz
5) Imagonnalose
6) keess
7) kingwar59
8) cypeg
9) GOD
10) ezpickinds
11) kaner406
12) Tristan
13) Ender Wiggen
@ FD : I guess I am confused as to why anyone would want to join, put in points, and then ask to be eliminated by their teammates. Either way the team as a whole is at the same number of centers and no advantage can be gained by it. Then you add in the possibility that for some reason a team has a member they dislike (if we go with Random). The other four could say he agreed to be taking down and yet the one being eliminated is claiming that he never did. This only opens up a argument and only the mods could open up messages to see who is telling the truth. Which would either have to stop the game in order to properly investigate and find the truth or go on with the game. Him get eliminated then find the truth out and have a bigger problem in how to get back to that point where his team went rogue on him. That would not make the game very fun for anyone that has joined, in my opinion. It all comes back to WHY would anyone chose to join and asked to be taken out. If his units are a part of the teams then even with one he is a force and the alliance still has the unit to use at their will.
Maybe I am mistaking but seems you are making the point as he is being attacked and cannot stop the attacker. Asks his team to take his center instead of it falling into enemy hand. (SEEMS NOBEL ENOUGH). However, if a team member can take him down. Doesn't that mean he has 2 unit adjacent his comrade's last center or at the very least 2 member are adjacent to his center. How helping him hold it is any different then giving it away to them, is where I am confused. No benefit for the alliance would come and why would you wish to quit and forfeit your points you put in.
I am totally open to changing that rule. If others feel that FD's request is a valid one to make the change. Please give input.
@ cypeg and gopher27 : True the UEA (United European Alliance) has a challenge that no other alliance would have in Germany being surrounded. Let me see if I can give you an example of how it could work or one idea of how to get it to work. Lets say UEA agreed with the UCA (United China Alliance) to have a NAP. Agreed to join forces with the UCA (United Central Alliance) (just realized they have the same letters, this will have to change so not to confuse anyone) to attack the UNA (United Northern Alliance). I think one mistake is coming in as I am saying Germany (or any country) cannot move into a center that any of his team member have owned or do own. That is a misinterpretation to what is meant. With this scenario I have set up. The UEA could decide to have the UK and Germany as the fleets in the team. This makes Germany owning MUN and PRG unnecessary as he cannot build fleet in these centers. Of course starting out he would have to build armies. Those could be used to help the ground units move toward which ever target the ground forces chose to move in, as a team. However, him taking coastal centers in Europe would be his most logical needs to become a fleet based force. Using those ground unit to do so would most likely be the first steps. Now back to the example, Russia is a ground force member. Having Sweden or Warsaw is not as important to him. The team could decide that Russia will end up with MUN and PRG and Germany will own SWE and WAR so he can build fleets.
Exchanging centers is a big key that some my not be accustom to doing. That is where the 5 minds working as a unit can be a huge advantage or disadvantage depending on rather or not you team works well together. I AM NOT saying attacks or planned attacks against your members are not allowed. As exchanging centers should and will most likely need to happen. Forced dislodges, to help in disbanding one type of unit, so that the member could rebuild a unit of need, is going to be needed at some point also.
The fact is, that is why I chose this variant to try this on. Movements are NOT LIMITED to a location at all. Germany does not have to be located in Europe at all to still be an active player on the board. The opportunities are only LIMITED by the non creativeness of the team members as a whole
Don't look at it as a normal board of diplomacy. Where the spreading out is the only way to expand. Instead think of it as 5 member with the ability to be as creative as they like to accomplish which ever goal they choose to take on first. All center, still in your possession, will be home centers to you. As a team, the ability to move one direction as a whole, if chosen to do it that way, is even a possibility. Leaving your old centers in a wake behind you if chose. There are a number of possibilities, and the team will be a collective group, that should decide together, which centers each should have, abandon, and protect for their said alliance.
I hope this helps in envisioning the concept a little better.
@ RUFFHAUS 8 : Which rules do you need clarification on?
@ EVERYONE : I think we have a good group interested, or enough to at least create the game. Only thing we would not be able to iron out once I create the game. Would be the issues of rather we are going to go with Randomly paired into teams. Or chosen to make captains to chose 4 other member to be on their team. If we go with making your own team then we will have to draw for the alliance among the captains. I could make it a password protected game to join until that is accomplished. However, I need EVERYONE to vote or we take a majority now and go with that.
Second and third thing that cannot be changed after I set it up is the phasing time and point buy in. So far it seems most agree on the 2 day 2 hour phasing is enough time. Also seems 10
seems to be a good buy in for most.
Please if your name is above as for sure interested in playing. Please add in your vote on which way to go for the set up. If your just deciding to join, please add your vote to these also. Thank you.
1) Pick your team or Randomly selected (Password it if you would rather discuss it more)
2) Phasing length you prefer
3) You ideal buy in