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A place to discuss topics/games with other webDiplomacy players.
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butterhead (1272 D)
29 Jun 12 UTC
To all players in my games:
I do apologize for my NMR's, 1 CD, lack of Comm in some games, and making phases with just hours left. I have been very busy with RL situations and it has been a struggle to get online. I should be ok now, but my apologize again.
9 replies
Open
Danaman (1542 D)
17 Jun 12 UTC
Chaos Gunboat
gameID=8704

I know I should not post who I am in a gunboat but with 34 players needed this will be the only chance it has to get started.
26 replies
Open
Lord Ravager (988 D)
28 Jun 12 UTC
Two more Players needed for a new North Sea game!
http://vdiplomacy.net/board.php?gameID=8830
Variant: North Sea Wars, 1 days & 12 hours / phase
Public Press, 100 to join
1 reply
Open
Lord Ravager (988 D)
27 Jun 12 UTC
New game for 4 player: Ravagers of North Sea
Variant: North Sea Wars
1 days & 12 hours / phase
Public Press
100 D to join
4 replies
Open
Randomizer (1388 D)
21 Jun 12 UTC
Can see messages and order buttons for Maharajah game
I'm playing a gunboat Maharajah game
http://www.vdiplomacy.net/board.php?gameID=8689
and the global messages aren't appearing as well as no links at the bottom to orders, maps, and messages. Is anyone else having the same problem?
7 replies
Open
drwiggles (1582 D)
25 Jun 12 UTC
Game crashed for a while
http://www.vdiplomacy.com/board.php?gameID=8103#gamePanel
9 replies
Open
gopher27 (1606 D Mod)
22 Jun 12 UTC
Do all prequels suck?
Prometheus is SOOOO terrible. Phantom Menace....sucked. Hannibal Rising.....sucked. The Thing (2012).....sucked. And no Red Dragon does not count as a prequel.
37 replies
Open
Mods, please check the forum for an update...
No response is required, just knowing we are at 2 at the monet, I wanted to make you all aware.

Move along, there is nothing further to see here, people. That is all. Thank you.
3 replies
Open
Japan
Hello there! Please join! http://www.vdiplomacy.com/board.php?gameID=8755
0 replies
Open
fuzzyhartle1 (856 D)
25 Jun 12 UTC
I need a game sitter
I need a game sitter from June 30th to July 16th. please PM me if you can do this big favor for me.
0 replies
Open
drwiggles (1582 D)
25 Jun 12 UTC
glitches in the pirates map
We've noticed a few color glitches, and a few other potential adjudication errors.
1 reply
Open
taylor4 (936 D)
24 Jun 12 UTC
Renaissance Italy needs fill-in
Sub for cd gameID=7781
0 replies
Open
GOD (1791 D Mod (B))
24 Jun 12 UTC
labdip problem
i cant login in labdiplo since yesterday...
:((
2 replies
Open
Jonnikhan (1554 D)
24 Jun 12 UTC
Pirate Game Map Glitch
Hi Oli, gameID=7079 has a missing map again. Could you fix it one more time? The game should be ending this phase/year.
3 replies
Open
Rancher (1207 D)
24 Jun 12 UTC
webdip problem?
can't log on
9 replies
Open
Wolfman (1230 D)
03 Jun 12 UTC
7 Powers of the World (Team Game Concept)
This would be a team game concept. I would like to see how fun it might be. Along with getting, others input as how to make it even better.
108 replies
Open
airborne (970 D)
20 Jun 12 UTC
Europe 1815
Thoughts and comments
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=672&p=4938#p4938
12 replies
Open
BosephJennett (1204 D)
22 Jun 12 UTC
Request for Mods
I submitted something to the Forum this morning and haven't heard back yet. Just want to be sure it didn't slip through the cracks. Thanks!
0 replies
Open
adalephat (733 D)
17 Jun 12 UTC
Manipulations Testgame
I'd liek to organize a testgame for the Manipulations Rules (see links inside)
3 replies
Open
adalephat (733 D)
16 Jun 12 UTC
Manipulations Game
A set of auxilliary rules which I want to test: see in the discussion.
adalephat (733 D)
16 Jun 12 UTC
A big difference between Diplomacy and real life is the existence (or in Dip the non-existence) of international organisations. The other is difference between stronger and weaker powers (it's ridiculus to put Italy a Great Power in WW1 just because she has stopped the half-hearted Austrian offensive).
So I devised a set of rules and I want to test them - please write your toughts, and if everything is all right, then let's try it.
Here are the rules:

-United Nations Rule:
A nation can occupy any neutral territory with the permission of the United Nations Grand Council, which is made up by all the players. Major powers have 2 vote, minors have 1.
The Council votes in every winter about permissions, embargoes, or peace-keeping missions (read total wars against a malcontent nation)
1. If any nation occupies a neutral territory without permission he is to be put under embargo: which means he lose all of his Influence Points (see lower) and any nation manipulated by that power will regain its independence.
2. If that doesn't stop him from such actions, he shall be attacked if the Council so votes.
3. The majority of the nations is required to give a neutral territory to any player.

-Influence Point Rules:
The player nations are divided to two groups: Major and Minor powers.
1. A major power is a historically strong power (like Britain, France, Germany and Russia in Modern Europe map). She gets as many Influence Points (IPs) as many SCs he has. He should spend them on minor powers. In the winter, the major powers should bid on any minor power to influence it. The highest bidder can manipulate the country, which means, that he can
a. instruct him how to vote in the Council
b. give him general directions about his moves
c. give order to one of his units directly (tell him, how to move)
2. minor powers (Turkey, Italy, Poland, Spain, and UKraine in Modern)
They have no IPs in the beginning - but with all gained neutral SCs, they get one. If they get enough IPs (depending on the size of the map) tehy can declare themselves Major Power.

So, the minors will attempt to free themselves from influence, the majors will attempt to stop this, and get the solo.
These games should be WTA with lowered SCs required for solo.
The phases:
-winter:
1.Builds
2.Votes
3.Announce of spent IPs
-spirng & fall as usual.

What do you think?
GOD (1791 D Mod (B))
16 Jun 12 UTC
Hm very interesting...though I fear that the Grand Nations would simply ally and prevent the minors from getting more SCs at all...
:-/
kaner406 (2103 D Mod (B))
16 Jun 12 UTC
Are you planning to use the Modern variant for this game?
Fortress Doerr (978 D)
17 Jun 12 UTC
i would li ke to play.
fasces349 (1007 D)
17 Jun 12 UTC
Which map would you play? I think classic is to small for this...
adalephat (733 D)
17 Jun 12 UTC
Yes, classic is way to small. I think either Modern or Youngstown would be good to play (depends on the number of players)
adalephat (733 D)
17 Jun 12 UTC
So nobody has nothing to say about the rules?
kaner406 (2103 D Mod (B))
17 Jun 12 UTC
How many SCs are required to turn a minor nation into a major nation?
orathaic (952 D)
18 Jun 12 UTC
I think a team variant with these rules, and bankroll would be interesting.

Each team plays one country, specific players are assigned roles: so one might spend time talking to investors, one focus on tactics, on one influencing nations. Minor nations only get one player (so the complexity of the game is harder for them to navigate on their own, but they will not have to worry about internal difficulty/power struggle)

The roles within a country, (general, president, economist, ambassador) would be appointed by whoever was elected president, with all 'citizens' (ie members of a given team) getting one vote. Eliminated players may become citizens of other powers if the president of that country wishes, investors may likewise apply for citizenship, though in principle their win condition remains making the most money for themselves, it would be possible for one to get elected and start siphoning off funds from a country's taxation... or legitametely become a patriot.

Citizens of the team which solos split the winning, (or teams in the case of a draw)

The president can potentially appoint a seperate Admiral (in charge of fleets) aswell as a general (in charge of armies) and many other variations, like taking on dictatorial powers and ignoring the citizens. (though the army remains loyal to the general unless he steps down voluntarily)

Hmm, need some more complexity... Should this be a chaos game where nations start with nothing??
adalephat (733 D)
18 Jun 12 UTC
@orathaic It sounds really interesting
@kaner in a South America Sumpremacy 5 is good I think.
orathaic (952 D)
21 Jun 12 UTC
I fear my version would need it's own forum to keep track of...


11 replies
butterhead (1272 D)
02 Jun 12 UTC
butterheads classic series concluding:
Well, as some of the games start to come to an end, I figured I'd post results here for those of us(like me and Leif) who were interested in the results of all games. so here we go with the finished games(ordered from person with most centers to least)
12 replies
Open
Jonnikhan (1554 D)
19 Jun 12 UTC
No Map! Admin?
Oli, please help! gameID=7079 has a bug - the map isn't loading at all for anyone. Please help!
24 replies
Open
King Atom (1186 D)
17 Jun 12 UTC
(+4)
GRAMMAR!
To, too, and two. GET IT STRAIGHT, PEOPLE!
12 replies
Open
Grand Admiral Thrawn (1207 D)
14 Jun 12 UTC
(+4)
Daily +1 Pyramid Thread for vDip!
The rule is simple and laid out by Diplomat33; you must +1 everyone who posts before you. Enjoy!
13 replies
Open
javidtl (976 D)
16 Jun 12 UTC
Join this game
We need 2 more players to start this game. It's going to be fun.

http://www.vdiplomacy.com/board.php?gameID=8677
0 replies
Open
gman314 (1016 D)
13 Jun 12 UTC
Maybe I'm playing Gunboats wrong...
But when I start a gunboat, I generally choose a target very quickly. This then becomes either a fantastic success getting me to a draw, or a horrible disaster getting me eliminated. What's a better tactic?
13 replies
Open
gman314 (1016 D)
05 Jun 12 UTC
Strategy idea: What could a unit be doing?
An article. See inside.
16 replies
Open
butterhead (1272 D)
30 May 12 UTC
Blind Diplomacy- see explanation inside...
And don't try to be like, well where is it, or anything like that, because it is coming in a couple minutes.
50 replies
Open
Captainmeme (1400 D Mod (B))
13 Jun 12 UTC
My 1st 1v1 Win!
gameID=8627
Ironic name :D
29 replies
Open
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