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pancake (981 D)
18 May 18 UTC
east asia map!!!
i think that should exist with a small advantage to china but a unified korea an an i india to balance that up.
6 replies
Open
GetDoneSon (946 D)
16 May 18 UTC
(+2)
Feature Request: Friends List
Similar to how the site already has functionality for muting and blocking other players, we should be able to add them to a friends list so that tracking them down to send PMs is more convenient. It would also make hosting games with players you know you enjoy playing with much easier. I don’t believe that this feature is currently in the issue tracker, and it seems like it would be very easy to implement given the current muting and blocking features already in place.
6 replies
Open
Enriador (1491 D (B))
10 Apr 18 UTC
(+5)
New Variant: 'Napoleonic: Empires & Coalitions'
Oli has locked me in his basement and only gives me food when I port a new variant. Send help.
14 replies
Open
Enriador (1491 D (B))
12 May 18 UTC
[New Variant] Caucasus
I was contacted by user @vixol a few weeks ago, who showed me his awesome variant set in post-Soviet Caucasus. I hope you guys like it!

Preview: http://vdiplomacy.com/variants.php?variantID=118
9 replies
Open
Enriador (1491 D (B))
07 Apr 18 UTC
(+2)
New Variant: Manifest Destiny III
Hail diplomats,

Yet another variant is coming: Manifest Destiny III. It's set in North America during the conquest of the Wild West.
35 replies
Open
Dr. Recommended (1570 D Mod (B))
24 Dec 16 UTC
(+2)
Variant Tournaments
I've really enjoyed playing variant-specific tournaments such as the Known World 15x15 currently underway.
700 replies
Open
Enriador (1491 D (B))
10 May 18 UTC
[Variant] Florence Diplomacy
What happens when you move two little dots around?
Enriador (1491 D (B))
10 May 18 UTC
(+1)
'Florence' is a simple variant - more of a variation - set in the Classic map. It has two goals:

1) Make Italy & Austria slightly more capable

2) Be simple, without any new rules or spaces

*The standard rules of Diplomacy apply, except where modified below:

1) The home supply center and army at Venice (Venetia) are moved to Tuscany (Florence).

2) The home supply center and fleet at Naples (Calabria) are moved to Apulia (Taranto).

3) Army Rome is replaced by Fleet Rome.

Link to map: http://imgur.com/uJgTIcs
Enriador (1491 D (B))
10 May 18 UTC
In Florence Dip, Italy works kind like England. Heavy naval expansion first, followed by army builds and convoys once there is a firm foothold somewhere (Iberia, Balkans, Turkey, Austria, etc).

Bouncing in ADR is like bouncing in ENG: good for defense, but terrible for offense, so it should be a real dilemma for Italy/Austria.

It's important to note that Italy will actually have a harder time to win with this variant, but draws will be easier. It becomes quite a Wicked Witch of the Center.

A SC at Venice enabled easier LAND reach of several northern and eastern centers, like DEN, HOL, WAR, SEV. These 4 centers are one season further away (5 rather than 4). Convoys will be Italy's primary method of quickly reaching somewhere.

Since a growing Italy will have a harder time reaching these places, conversely Italy will also have an easier time defending from more powerful French, German or Russian players. Expect Italy to join draws far more frequently as Piedmont/Venetia form a powerful barrier from invading armies, while Italy's early advantage in fleets cement control over WES and ION quicker than in Classic.

It's important to stress that Italy can now reach a second neutral SC in 1901, something impossible in Classic! Austria can ask for a bounce in Venetia in exchange for supporting F ION-GRE (which can only threaten Turkey, never Austrian Serbia).

Turkey may also be willing to support Italy into Greece, in exchange of a promise of building Army Florence/Rome and Fleet Bari (Taranto) against Austria.

So, this early boost may cover up a lategame's reduction in number of easy SCs.
Enriador (1491 D (B))
10 May 18 UTC
I named the Apulian SC as Bari at first, but since it got the same abbreviation as Barents Sea I changed to Taranto. I hope it's better.

Moves to Victory in FLORENCE DIPLOMACY:

POWER: N° of Moves to 18 SCs (Difference from Classic)
ITALY: 42 (+6)
FRANCE: 37 (-1)
ENGLAND: 44
GERMANY: 34 (+1)
TURKEY: 44
AUSTRIA: 34 (+1)
RUSSIA: 30 (+1)

(The lower, the better).
Sky_Hopper (768 D)
10 May 18 UTC
Cool! When can we expect to be playing it?
Enriador (1491 D (B))
10 May 18 UTC
I hope that pretty soon @Sky_Hopper, since it's so simple a change!


5 replies
kaner406 (1375 D Mod (B) (B))
07 May 18 UTC
(+5)
Server not processing games.
I've gone ahead and added 24 hours to all games, to avoid any problems preemptively.
5 replies
Open
GOD (1640 D Mod (B))
16 Apr 18 UTC
(+1)
GODMODE
Hello everyone, If like to host a special rules game, if we could find enough players interested:
21 replies
Open
fasces349 (1053 D)
26 Dec 10 UTC
(+16)
Advertise live games here
Like in webdiplo, this thread will be used to help people find live games
3618 replies
Open
Oli (977 D Mod (P))
29 Apr 18 UTC
Help needed: Our 4 press-types.
Hi everybody.
I'm working on a rules-page about our 4 press-types.
Someone willing to submit some guide what these different press-types are, and what these mean for playing the game?
34 replies
Open
Siagas (1844 D)
17 Apr 18 UTC
Looking for replacement quickly
Looking for replacements in the following game : Public WWIV
http://www.vdiplomacy.com/board.php?gameID=33046

You would play as Egypt in the map World War IV. This game is Public Press so everything you say everyone can see. For more detail, go look the new message in the thread.
8 replies
Open
ubercacher16 (1347 D)
30 Apr 18 UTC
Replacement needed
I need a replacement for China in the bourse game.
2 replies
Open
islefan5 (968 D)
28 Apr 18 UTC
Problem: cannot set orders
I have the message “loading order” but cannot enter any orders. Is the site down?
7 replies
Open
Anon (?? D)
08 Mar 18 UTC
New Variant: 1913
1913 is a revision of the Classic map, having both balance and historical accuracy at its heart.

The first game is live! http://vdiplomacy.com/board.php?gameID=34011
16 replies
Open
Sky_Hopper (768 D)
04 Apr 18 UTC
(+1)
Imbalanced map?
It seems as if several maps need some balancing work. For example, England* v Turkey is skewed toward England, and in Rinascimento, the French are virtually at the hands of other players’ wills.
11 replies
Open
Safari (1510 D (B))
05 Jan 18 UTC
(+1)
Austrian Succession: New and Improved
After four years, War of Austrian Succession is nearing completion! Please come help test it so that I can perfect the balance.
It would be very helpful if we could have no NMRs for the first few phases. http://lab.diplomail.ru/board.php?gameID=64
38 replies
Open
gopher27 (1226 D Mod)
23 Apr 18 UTC
War of Austrian Succession....being obnoxious
Does history matter and should it fall to a mathematician to be the history nerd?
11 replies
Open
CCR (1666 D)
12 Dec 17 UTC
A Reconquista variant
http://www.variantbank.org/results/rules/i/iberian.htm
38 replies
Open
stephan (1068 D)
16 Apr 18 UTC
Vermont needed!
Vermont in „the trump effect“ 50 states game has been basically abandoned and is still in its (characteristically) stronk position, but not for much longer. grab while supplies last!
3 replies
Open
Sky_Hopper (768 D)
15 Apr 18 UTC
Blank variant?
On the variants page there's currently a row with no assigned variant. Can you fix this?
6 replies
Open
TheFlyingJarate (923 D)
15 Apr 18 UTC
Hello, I have a problem
Hello, I have a problem. I am going away for a few days (tomorrow), and I don't know how to quit the game I am in. There are 36 players, so I cannot reasonably ask for all of them to pause --- besides, there isn't enough time --- so I am stuck.
6 replies
Open
Maiorianus (1000 D)
14 Apr 18 UTC
Playing with fewer players
Hi all!

I know this is probably a noob question, but I need to resolve this issue: is it possible to start a game with fewer players than those normally expected? I tried it once with the Rinascimento variant, but the game didn't launch just because there weren't 12 players.
Thank you in advance!
3 replies
Open
Enriador (1491 D (B))
02 Apr 18 UTC
(+1)
Machiavelli Variant
Hail diplomats,

'Machiavelli', a legendary variant of Diplomacy, will soon be made available here on vDip using Andrew Jameson's adaptation.
50 replies
Open
drano019 (2273 D)
05 Apr 18 UTC
Variant Design Help
See below.
20 replies
Open
Oli (977 D Mod (P))
05 Apr 18 UTC
(+3)
New convoy-code.
Thanks to tobi1 we have a new and improved convoy-code.
This was really a problem for all "big" variants.
Very cool you could solve this problem. I did take a look at your code, but I'm absolutely clueless... :-)
4 replies
Open
Sky_Hopper (768 D)
06 Apr 18 UTC
Gunboat specs
If the "Gunboat", "Public Press", or "Per Rulebook" rules are employed, shouldn't the game be automatically "Anon" as well? If it weren't, then players could just PM each other, defeating the purpose.
6 replies
Open
gopher27 (1226 D Mod)
06 Apr 18 UTC
Question about social norms for players
In a large game, a reliable player asked the mods to extend the game for Easter. The request was general and largely in the name of other player: "Hey guys, it's Easter, and in a big game, some people will probably be traveling to see family." The extension was granted, and requests like that are likely to be accepted.
15 replies
Open
Sky_Hopper (768 D)
06 Apr 18 UTC
Port this?
Here's a variant we might want to try (with a few tweaks, of course):
Map: https://apolyton.net/filedata/fetch?id=8931879
Thread: https://apolyton.net/forum/miscellaneous/archives/stories-diplomacy-archive/114155-stefu-s-very-own-north-american-diplomacy-1870-map
1 reply
Open
JOIN: Imperial Diplomacy II - 3 more Players!
JOIN: Imperial Diplomacy II - 3 more Players!
1 reply
Open
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