Forum
A place to discuss topics/games with other webDiplomacy players.
Page 138 of 160
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tobi1 (1997 D Mod (S))
03 Oct 19 UTC
Looking for new moderators
We are looking for new members of the moderator team:
2 replies
Open
tobi1 (1997 D Mod (S))
19 May 19 UTC
(+1)
Game processing paused
We are currently having some problems after another WebDip code merge with some deep changes to the codebase. Game processing has been paused until this is resolved.

Sorry for the inconvenience.
56 replies
Open
The Ambassador (1948 D (B))
28 Sep 19 UTC
Very superstitious
I've got myself into doing a certain thing in my games here and recently changed what I did, for it to go very wrong...
2 replies
Open
Cromig (1409 D)
28 Sep 19 UTC
4 Spots Left on great South America map!
Come join the South America game! https://www.vdiplomacy.net/board.php?gameID=39913
3 replies
Open
MagicalSand (1694 D)
25 Sep 19 UTC
V Dip Discord?
This is simply a question im curious with. Would it be a good idea if V Dip had a discord server? just curious what people would think about that.
9 replies
Open
Diplomacy Poll
Hello all, I’m trying to make a poll on what people consider to be their favorite parts of diplomacy. I’ll be reading every response and making a chart of what people enjoy the most here, so please help me out and give me some words.
2 replies
Open
Anon (?? D)
24 Sep 19 UTC
Anyone want to take this world game?
I'm playing in World Peace Simulator-2, gameID=39267 , but I'm about to go away and am unsure if I'll be able to input my moves. If you are interested, PM me and I'll tell you what country I'm playing. I don't want to just say it here as the game is anonymous. Then I can use the country switch tool to give it away. Please take a look if you are interested.
Thanks!
1 reply
Open
The Ambassador (1948 D (B))
23 Sep 19 UTC
London vDip players?
Calling London Diplomacy fans... we need your help! Trying to track down from the British Library some 1970's articles in the old school mag Games & Puzzles about our great game. Any locals who can help with a little research in the Reading Room? Thanks :-)
5 replies
Open
BBQSauce123321 (2026 D)
22 Sep 19 UTC
(+1)
For those curious...
https://vdiplomacy.com/board.php?gameID=39855
1 reply
Open
The Ambassador (1948 D (B))
13 Sep 19 UTC
(+5)
Rise of the Bots at webDip
While I dearly love vDip, I am blown away by this development at webDip.
37 replies
Open
KingOfSwords (1497 D)
04 Sep 19 UTC
(+1)
Crashed Europa Renovatio Games
At least two games of the new Europa Renovatio variant have had problems and crashed, although so far most of these crashes have been resolved. This is the first time I've encountered this issue here at vDip. How concerned should we players be about this?
4 replies
Open
Dawaldo (1000 D)
26 Jun 19 UTC
"New World" forum game?
There's a text-based turn-based forum game set on a fictional New World continent. Some on here may be interested.
5 replies
Open
AJManso4 (2318 D)
05 Sep 19 UTC
Sealanes Europa Renovatio

Basically england skipped a unit to convoy to my mainland

More info: as reply
5 replies
Open
Sky_Hopper (365 D)
30 Aug 19 UTC
Issue that prevented me entering moves
See below.
4 replies
Open
Anon (?? D)
28 Aug 19 UTC
gameID=39145
This is really a message for mods. .. but I am not getting any response in the ModForum. I have been unable to load orders in the above game for a number of days now .. and am receiving increasingly threatening messages about missing turns and a possible ban. I can't communicate with any of the other players in the game. Does anyone know what is going on?
1 reply
Open
jmo1121109 (1200 D Mod)
25 Aug 19 UTC
(+1)
Nexus Tournament Open for Registration
You can now register for the Nexus Tournament. See inside for more.
3 replies
Open
BBQSauce123321 (2026 D)
07 Aug 19 UTC
"Theoretical" Game
So there's a map called Fubar (https://vdiplomacy.com/variants.php?variantID=39). Let's say I created a game called "HA! Pranked!" where it was choose your own country (So I choose the big one), and then I make the SC count to win 8 (greater than any other country has, except the big one which starts with 10). 5 other people are foolish enough to join the game. Would I just win automatically then?
23 replies
Open
AJManso4 (2318 D)
07 Aug 19 UTC
Sealanes Question
Say I am in the Sealane territory of X SW, and I’m attacking an adjacent Y sea territory, but the Y itself not Y SW/N etc. And I support myself in, can the Y territory retreat into my exposed X sea territory, despite me attacking from X SW?
2 replies
Open
kevdog8 (1780 D)
29 Jul 19 UTC
Move Didn't Go Through
I was looking for clarification from the Mod team as to why a certain unit was not dislodged in a gunboat game with 1.5 day phases, so I sent a message in the Mod forum yesterday morning. I haven't received a response and the next phase of the game is about to go through. What is the proper action in this situation? Should I vote extend and hope for a last-minute extend? Thanks for advice.
2 replies
Open
HQDominator (757 D)
19 Jul 19 UTC
Discord Server
I don't use this website much but I know ya'll do, would you be interested in making a Discord for you to discuss this game on?
6 replies
Open
nopunin10did (1041 D)
14 May 19 UTC
(+3)
Changes to make PPSC better
Currently, the PPSC system rewards points in a solo. It has a number of perverse effects on gameplay. In the subsequent post(s), I will outline changes that could reform PPSC and reduce its detrimental impact.
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Enriador (1507 D)
15 May 19 UTC
"Rulebook Scoring"? It makes little sense, since the rulebook does not explicitly reward "scores".

The rulebook claims that all players "share equally in a draw", but never states what exactly they share. I believe it means *positions*, i.e. that no player can be considered as "ranked" above the other. *That* was actually one of Calhamer's concerns, as he disliked the concept of "playing to become a strong second [place]".

The rulebook does *not*, however, make any assumptions on meta scoring in the form of "points". This is a tournament invention made for tournament necessities, not Calhamer's and is never even mentioned by any edition of the rulebook.

Draw-Size Scoring aka DSS is a reasonable term, and represents how draws are often defined by the need to limit its size (since everybody is ranked equally in draws under DSS). It's how our fellow folks at webDiplomacy has called it for a long time; there is little need to change.

How it's called is not particularly relevant if we are not adopting/adapting the webDip system it in first place, though.
drano019 (2710 D Mod)
15 May 19 UTC
(+1)
@ Enriador -

My entire post was based around the idea that *obviously* the rulebook doesn't mention points, and thus cannot explicitly reward them (points or scores, whatever we want to call them).

I agree with you that "share equally in a draw" refers likely to that no one can be considered as having done "better" than another person in the draw, and that you all share the same "position" - that is, a draw. Doesn't matter if you have 17 SCs, or 1, ou're equal.

My point is that the rules as stated can easily be adapted to points will very little logical deduction. If you "share equally" in the draw and have the same "position" so to speak, then surely your reward for that should be the same - hence, equal points.

To me, Draw-Sized-Scoring isn't intuitive. What does it mean to a new player? Points are divided based on the size of the draw presumably. It doesn't imply if it's equally divided, or if the top SC getter gets more, and smaller powers get less, nor does it imply what happens if someone hits the VC.

And while "Rulebook scoring" admittedly isn't self-explanatory either, it ties in that the scoring is based on the original rules, and is the closest we can get to the original concept, given that we are using points instead of an abstract "victory" and "draw".

As I've said many times, I'd prefer using neither, and that every game stood alone as just win-draw-lose with no points, but that obviously isn't going to happen. Until then, acknowledging that the current WTA style scoring is as close as we can get to the original rules when we're using points by calling it "Rulebook Scoring" seems warranted to me.
mouse (1825 D)
15 May 19 UTC
(+2)
Stongly disagree with any system that does not split draws equally (with the possible exception of turn restricted games, though that more comes down to what you call the end-state at turn length with no solo having occurred).

Compared to WTA/rulebook scoring, a draw split based on centres actively punishes smaller players who recognised a solo attempt and banded together to stop it, while rewarding those who defected and did the mininum to assist while whittling down those actually attempting to contribute to the game.

I can understand opposition to PPSC, but any arguments actually valid there for removal or alteration of the system (namely, those concerned about its impact on site culture effecting other games) apply equally to a system like the one proposed that perverts the intent of a draw (forced into it by a stalemate or a concerted effort to stop a solo) by actively encouraging infighting amongst those that should be cooperating to ensure they peg a result rather than a loss.

Sure, if people want such a system, let them play it, but *add* it to the options rather than remove PPSC as all that does is remove options while perpetuating the valid reasons to desire a change.


(as an aside, when it comes to naming, when I first saw 'DSS' I assumed the 'size' referred to number of centres you had when a draw was forced (ie. a draw that split scores based on centre count rather than equally) thus I would argue that calling it such is more likely to promote confusion than the alternate options).
RUFFHAUS 8 (2490 D)
16 May 19 UTC
(+2)
Mouse, the scenario you present does occur, but it is rare, and you're making some wild leaps in suggesting that larger powers are oblivious to an impending solo. I do not disagree with your preference for WTA games. And in all candor I prefer to see draw rewarded equally regardless of center count. That option is still available, too. However, VDiplomacy is a variant community, and many of the variants have significantly more supply centers than the standard map, which in some respect increases the degree of accomplishment among finishers. VDiplomacy is alos very fixated on maintaining points and ratings, so this isn;t a bad way to go about awarding them. First of all no one is rewarded anything for losing now. Thats a huge improvement on it's own. Additionally I have seen the type of system nopun is describing implemented at previous Dip sites, and seen it work very well over several years of accumulated results.

All nations in a draw succeed in preventing a solo. This system merely proposes to reward it proportionately. There is no vehicle to quantify the specific importance of this behavior on the map. And sometimes it is the smallest nation left doing the most work, as you suggest, but not always. In my experience this type of scoring system will encourage players to explore diplomatic relationship with former enemies in an effort to stop the solo because they have tangible incentives to do so. It is not at all more likely to promote confusion. It is more likely to point players to the objective of the game, which is to solo while stopping others from soloing against you. The PPSC system was a perverted concept from the everyone gets a trophy school of thought.
mouse (1825 D)
16 May 19 UTC
(+2)
To pick out a single point purely from lack of time in which to post extensively - 'well you can still play rulebook scoring games' is not an argument for swapping out a ranking system that distorts win-based results for one that distorts draw-based results. It is, rather, an argument to simply *add* the new system as a third option (4th if you count unranked) for people to customise how they wish to play the specific variant they select for that game.
ubercacher16 (2196 D)
16 May 19 UTC
(+1)
I think I have to agree with mouse on this one. As terrible as PPSC is, I think it would be easier, if not better, to simply implement a fourth scoring system for people to choose from.
CCR (1957 D)
16 May 19 UTC
Mouse, Uber16, all. Do not forget ppsc itself must be fixed. As far as I understand, under the current system, it is only ppsc in the case of a solo result; otherwise the ppsc game grants equal points to all, effectively working as a DSS game. It is perverse because it turns to rational the following behaviour: players are rewarded allowing a solo while trying to get more SCs, *especially the larger powers*
nopunin10did (1041 D)
16 May 19 UTC
So, I’m worried that this thread is devolving into a debate about whether all scoring systems should be held to the “all players share equally in the draw” standard, which was not my intention.

My hope was to bring vDip’s scoring and solo-determination code more into line with webDip’s. The term “Draw-Sized Scoring” (DSS), for instance, is not a term I made up on my own, but rather one that has existed (in one form or another) in the wider Diplomacy community for some time now. You will already see it on this site’s help page, which appears to have been hastily copied from webDip already. While vDip clearly has more variant development, the core code of this site largely relies on development updates from webDip. Until this site has a reliable team of developers, I highly suggest you keep its core systems as similar to webDip as possible.

Almost all of the changes to PPSC I described would be in line with that goal. Some additional work would be required to preserve a version of PPSC rather than solely implementing Sum-of-Squares scoring (the question of whose inclusion on this site should be handled separately, IMO).

As for having two versions of PPSC, that might be necessary at least in the short term simply to ensure games already-in-progress retain the status quo. However, it might not be possible to implement without some exceedingly messy hacks. Whether such backward compatibility can be cleanly implemented is therefore an unanswered question, so some other solution might be necessary (like modifying PPSC games currently in progress during the transition to be unrated instead).

Because this site is so dependent upon volunteer coding efforts, I must reiterate that keeping its core systems as similar to webDip’s as reasonably possible is currently the only sustainable path for future maintenance.
KingOfSwords (1497 D)
16 May 19 UTC
How did webDip handle the issue of current games in progress when they implemented these changes?
nopunin10did (1041 D)
16 May 19 UTC
I’ve posted a thread on the Development forum on webDip to ask that question.
mouse (1825 D)
17 May 19 UTC
nopun - you did start the thread by saying "let's improve PPSC by making it into an unequal draw split instead", with no mention of the motivation being primarily to maintain ease of the codebase, so discussions as to the validity of the result of the proposed change should be somewhat expected...

If it's a purely codebase decision - well, I disagree, and would likely stop participating in PPSC games (a setting I currently enjoy from time to time for a 'lighter' game), but you have to do what you need to to keep the site running :/
nopunin10did (1041 D)
17 May 19 UTC
That’s fair, Mouse. I guess I’m just surprised at finding people holding so tightly to equal-draw-sized scoring that aren’t also believers in winner-take-all scoring.
nopunin10did (1041 D)
17 Jun 19 UTC
(+1)
Update:
I'm unfortunately not going to be able to take on this project after all. I apologize for stirring up an argument over future development that someone else would have to take on.

I do think that this would be a good direction for your site and a good way to port over existing webDip code and then improving upon it.
Chumbles (1380 D)
17 Jun 19 UTC
(+2)
I came here from webDip, because of the withdrawal of PPSC. I am no longer prepared to spend any more of what little remains of my life in restating the same arguments. I'm with mouse on this one. Not that anyone gives a shit, but you remove PPSC, you remove me.
mouse (1825 D)
18 Jun 19 UTC
(+1)
Don't get me wrong, I think *adding* a draw split based on supply count would be a worthwhile feature (even if I only see a use for it in the case of the stated 'Change 2', as a method of more accurately recording the results of limited turn games). It's just that as a feature I would make minimal use of, I would strongly oppose it *replacing* a feature I do use and enjoy.
Chumbles (1380 D)
18 Jun 19 UTC
(+1)
Oddly enough, in the UK a game was initially worth a point, with a draw splitting that point between all active survivors. Frankly, adaptations occurred to stats with the postal game, mainly because my very good friend Richard Sharp loved statistics and started recording performance stats based on the sum of all previous performances so that a win against successful players would carry an augmentation so that all players could be ranked.

But variants were never included because of the low populations and the lunacy of making a win in a rule complex variant equivalent to a relatively simple standard Diplomacy game. The one as much rewards comprehension of the rules as the other does diplomacy and strategy.
CCR (1957 D)
19 Jun 19 UTC
+0.5 mouse (rounds up :-) ) : this is a _simple_change that reverts the malefic effect of current ppsc. Though it should replace the old ppsc:
RESULT: POINTS OLD PPSC / "NEW" PPSC
Draw: survivors share equally (ugh) / share pro-pro-rata per SC (yeah)
Solo: survivors share pro-rata per sc (ugh!!!) / winner takes all (yeah!!!)

Why haven't it been done yet??

+1 Chumbles, with the notes above.
mouse (1825 D)
19 Jun 19 UTC
Yeah, no, draws being split unevenly is a strict downgrade. As noted, I wouldn't oppose it bring added as its own thing, as more options for people to play is good, but replacing something occasionally enjoyable with something that is only good (imo) for fixed length games only (again, imo) makes the site less enjoyable.
Chumbles (1380 D)
19 Jun 19 UTC
If CCR's view is 'done' I'm gone. finis
KingOfSwords (1497 D)
19 Jun 19 UTC
My impression about the way things actually work is: changes are made at Webdiplomacy, and then vDiplomacy makes the same changes, so that the two sites remain synced up. This would imply that the best place to debate changes would be Webdip.
ScubaSteve (1234 D)
19 Jun 19 UTC
(+2)
Debating the merits of the best PPSC scoring systems is like debating what the best forms of Syphilis are.
Frozen Dog (1515 D)
19 Jun 19 UTC
I basically always play as if every game is WTA / DSS anyway. :P
jmo1121109 (1200 D Mod)
19 Jun 19 UTC
(+1)
@kingofswords, We already added a new scoring system at webdip a while ago and then PPSC was turned off. It would be very easy for that new scoring system Draw Sized Scoring which is very close to the changes people are proposing, to be brought over here without turning PPSC off.
KingOfSwords (1497 D)
19 Jun 19 UTC
@jmo - Ah, well, in that case, it is worth discussing here. I personally don't have a strong opinion on the issue, but some folks obviously care a great deal about exactly which options are available.
ubercacher16 (2196 D)
20 Jun 19 UTC
(+2)
I just play every game because I enjoy it. I don't give a shit about points and ratings. In my actual opinion this whole discussion is pointless.
JECE (1534 D)
24 Jun 19 UTC
(+1)
nopunin10did:

"Moreover, draw-size-scoring, wherein different amounts of points are allocated based on the size of the draw, is itself a variant (since the rules provide no guidance whatsoever on points)."

The rules do provide guidance: "all players who still have pieces on the game board share equally in a draw." These instructions tell you exactly how to divide winnings in the event of a draw. PPSC and WTA scoring systems follow these instructions. Sum of Squares does not.

"Instead of arguing what is and isn't in the rulebook, is there some aspect of PPSC's current implementation that you actually enjoy today?"

Yes. Not that I have much time to play or even check this Forum today, but I have spoken ad nauseam about this for years. A major one is encouraging players to take over positions without flushing their points down the drain. PPSC provides a fair points system to judge performance from the point you take over a position. Another major one is actually encouraging players to play for the win rather than enter draw votes in the mid-game. With WTA scoring, players act like big chickens with thick plumage. I've been very disappointed with the quality of play in several games that would have been much more interesting had my opponents actually tried to win the game.
JECE (1534 D)
24 Jun 19 UTC
nopunin10did:

"I guess I’m just surprised at finding people holding so tightly to equal-draw-sized scoring that aren’t also believers in winner-take-all scoring."

Were you sleeping when we were having these debates over on webDip?
First forum post, only played a few games so far on this site.

I was a few turns away from solo-ing in a PPSC game when I learned by word of mouth that solos only get their fraction of the points. This seems non-nonsensical to me.(I think a solo should be awarded all the points, because in a solo all other players lose equally).

I stayed on to solo anyway, but really, from a site-status (i.e. multi-game) scoring perspective, what is the incentive to solo, or more importantly, what is the incentive to cooperate to prevent a solo?

#2 leading center-count guy may be more eager for the solo to happen (before he loses dots) than the ultimate soloist (who is perversely incentivized to hold off on reaching the solo until he can maximize his last-turn sc-grab above and beyond required for solo.)
GOD (1791 D Mod (B))
19 Jul 19 UTC
(+1)
The standard for games is to have WTA (winner takes all) instead of PPSC. In that case, the winner gets all the points. On a sidenote, who really still cares about those points since we've got the vdip scoring system?
JECE (1534 D)
19 Jul 19 UTC
FuryOfThe Northmen:
1. The incentive is that you get more points if you solo.
2. Last-turn SC grabs do not translate into extra points. The winning player will always get the same share of the pot no matter how many SC's the winner ends the game with (unless, of course, no other players remain on the board). If you notice that the math didn't come out that way, put in a bug request.

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69 replies
hq_dominate (955 D)
20 Jul 19 UTC
(+1)
Toes
Toes?
2 replies
Open
Sky_Hopper (365 D)
16 Jul 19 UTC
Deleting an account
Hey, if I were to ever want to delete my account, how would I go about doing that?
9 replies
Open
ubercacher16 (2196 D)
11 Jul 19 UTC
(+1)
Google Translate Game
Hello everyone! I am looking for six other players to join a game of Classic(probably, another variant if more want to play), public press, where every player must send messages after putting them through several other languages and then back into English.

I am open to suggestions on exactly which languages and how many there should be.
59 replies
Open
AKeeFaTheHun (1078 D)
18 Jul 19 UTC
Preview button not working?
I apologise if this has been covered before, I've been away for a few years. I'm trying to preview my moves and that function does not appear to be working.
4 replies
Open
Chenggis Khan (963 D)
16 Jul 19 UTC
Fun Times
i got a huge urge to play some games. join up!
0 replies
Open
Elipticon (736 D)
12 Jul 19 UTC
Error found in Europe 1939
I was browsing the variant list, when I noticed an error. Europe 1939 claims to have 8 players, when it actually has 9.
2 replies
Open
Zybque (1000 D)
09 Jul 19 UTC
(+2)
Update Nexus Cold War tournament
For who wants to know: 47 participants joined and were seeded in both brackets (called east and west) so everybody has two chances to reach the final. (and if the semi's have the same people in it we go straight to the final)
2 replies
Open
Oli (977 D Mod (P))
29 Jun 19 UTC
(+1)
Small improvement to the chat interface...
In an attempt to clear the chatinterface a bit I changed the tabs.
It now shows the countries you have sent or received messages by default, and groups all other in a new selector.
23 replies
Open
G-Man (2466 D)
01 Jul 19 UTC
Decompressive Backseat Orchidectomy Restart
For those that were in this cancelled game (over the technical gaff beyond our control), I’ve recreated the game as Decompressive Bilateral Backseat Orchidectomy. Message me, G-Man, for the password. This is just a restart for the same group of players that had already been playing this game. So, no newcomers please.
5 replies
Open
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