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A place to discuss topics/games with other webDiplomacy players.
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mongoose998 (1344 D)
07 Apr 11 UTC
Interesting Issue
Something has happened to this site on my computer. The font is smaller and different, and so is the in-game (not zoomed) map. there is no change to any other websites. I am currently in 4 or so Chaos games, could that cause the smaller font? I am in about 8 games total, if that matters
2 replies
Open
canaduh (1293 D)
07 Apr 11 UTC
Why can I not read a reply from another use? Help
I have a message from Oli, but I can only see the first line. If I click on Oli (his name) it brings up a blank page. And there does not seem to be anywhere else to click.
5 replies
Open
Oli (977 D Mod (P))
03 Apr 11 UTC
EOG - comments: First Play HAVEN
Can I get some feedback for this variant? Please...
20 replies
Open
butterhead (1272 D)
31 Mar 11 UTC
Team Game!
Chaos- Team game.
here's how it will go down. we will set up the game, when the game starts, I will Put the names of all countries in a hat. I will draw ten teams of 3, and one team of 4, and those will be the alliances. I understand there will be concerns with me stacking alliances, but do not fear. I want to see this succeed, so I have no incentive to cheat.
121 replies
Open
Supernatural (681 D X)
07 Apr 11 UTC
Post Live games here!
1 reply
Open
Supernatural (681 D X)
07 Apr 11 UTC
join 1v1
gameID=1254
pls join th game!
1 reply
Open
Supernatural (681 D X)
07 Apr 11 UTC
Join war for exixtence!
1 reply
Open
Supernatural (681 D X)
07 Apr 11 UTC
gameID=1252
1v1
4 replies
Open
Join This 1v1 game if u like!
http://www.vdiplomacy.com/board.php?gameID=1243
0 replies
Open
join within 5 min ( 5 min moves)
9 replies
Open
Join this Fast Game 5 min moves
A Battle to end All Others gameID=1233 and join it fast please.
2 replies
Open
join this game as fast as u can and play 1v1 gameID=1224
pls join fast
9 replies
Open
HSAPP2DTPP
... or HighStake Anonymous PublicPress 2Days/Turn PasswordProtected
12 replies
Open
raapers2 (1787 D)
02 Apr 11 UTC
1066 Conversion Option
I was wondering what others think about adding a conversion option at each country's home SCs to allow fleets to turn into armies, and vice versa.
9 replies
Open
join this 1vs1
http://www.vdiplomacy.com/board.php?gameID=1217
1 reply
Open
LoveDove (1368 D)
03 Apr 11 UTC
Quick Question
Fleet in Spain SC and Port. Can Spain SC move to Port and Port move to Spain NC or is that a bounce?
4 replies
Open
stumerac (815 D)
05 Apr 11 UTC
Antilles bug in World War IV
http://vdiplomacy.com/board.php?gameID=795

I just got booted from Bio Bio(BIO). It's giving me the option to withdraw to Antilles(ANT). I think I'll forego the move even though it looks like an interesting strategy.
0 replies
Open
tobi1 (1997 D Mod (S))
05 Apr 11 UTC
Colonial Test
We need a new player for France in the game gameID=412.
Cause everybody fights Britain it could be a good position in future. Please join!
0 replies
Open
Hellenic Riot (1267 D)
02 Apr 11 UTC
1914 World Variant
Just something I've been doing in my free time...
Hellenic Riot (1267 D)
02 Apr 11 UTC
I have too much time on my hands (IE study time), and while playing diplomacy I thought about why it wasn't expanded onto a whole world map, from in 1914. I thought i'd give it a try, and eventually, created this.

[IMG]http://i54.tinypic.com/1zxa2oy.jpg[/IMG]

The main problem I came across was, obviously, balancing a variant based around empires which weren't balanced. Then I figured, that they didn't need balance. What will happen is that not all SC's will have units on at the start, which will weaken the big empires like Britain and France. I also made the Europeans powers without big colonies into powerhouses (Austria, Italy, Germany) with 4 SC's each in Europe.

The 10 countries in the variant are: Britain, France, Germany, Italy, Austria, Russia, Turkey, USA, Japan, Portugal.

It's obviously not finished yet, but I'm interested to know what thoughts (if any) you have on it. Constructive criticism, or just to laugh at me for having too much free time xD.


PS. Apologies for the map not looking great, i had to use software because my art is so bad.
Hellenic Riot (1267 D)
02 Apr 11 UTC
http://i54.tinypic.com/1zxa2oy.jpg
Original link didn't seem to work. Oops. :P
Stormy (722 D)
02 Apr 11 UTC
I like and I would love to play something like that. I guess the only 'criticism' I can think of is that there is no China. I would put a China in there maybe based off the China in Colonial Diplomacy or something.
ashleygirl (1285 D)
02 Apr 11 UTC
Great job Hellenic.
butterhead (1272 D)
02 Apr 11 UTC
cool. I would play it for sure.
Triskelli (735 D)
02 Apr 11 UTC
I like it. You have any idea for unit placement yet?
ezpickins (1717 D)
02 Apr 11 UTC
are all the SCs captured within each respective country captured?
That looks amazingly awesome!
gopher27 (1606 D Mod)
02 Apr 11 UTC
Does it make sense for Germany's African Empire to be worth as much as Germany? The colonies make everything much more complicated, but I wonder if a duel track game might be possible where Europe happens at one level and the colonies happen at a lower level. It would seem odd to me for French West Africa to be worth twice what Germany is.
Why would you have a China in here? China sucked terribly in 1914.
Stormy (722 D)
02 Apr 11 UTC
So did Portugal but alas there he is
If you're going to have a sucky Portugal you may want to consider a sucky netherlands with Indonesia (ditto Belgium with Congo and Timor). Perhaps make the colonies worth less as suggested by Gopher and consider a reminiscito (always spell that wrong) set of rules where countries starting with less SCs get proportionally more pot if they survive?
Hellenic Riot (1267 D)
02 Apr 11 UTC
I don't think Portugal is that sucky, it has a nice spread out empire which means it has plenty of options. Angola, Mozambique, Bissau and Timor (which wasn't Belgian?) are all Portuguese. The proportional rules sounds good though, I'll look into that.

As for colonies, I have a special rule there. To win, you need a certain amount of SC's (not yet decided), as well as a certain amount of capital cities, like in the 1066 variant. So you can't just take over the Americas or Africa to win. This rule may not come into effect for USA and Japan though, or be lessened for them.

China was very weak in 1914. It would have no chance against any of them. And with its position it would be surrounded by Britain, Russia, France, USA and Japan, so it wouldn't last long at all.

Unit placement wise - The weaker nations will have units in all of their SC's, whereas Britain, France, USA and Russia will have a lot of empty ones, representing how they were stretched to cover it all at that time.

Stormy (722 D)
02 Apr 11 UTC
True, China was very weak in 1914 but this game is called 'Diplomacy' not 'China sucked in 1914'. I'm sure Germany or France wouldn't mind an alliance with China.
Shep315 (1435 D)
03 Apr 11 UTC
In reality they did so logic follows that they should in a game
Shep315 (1435 D)
03 Apr 11 UTC
plus if you want to use the logic that declining countries should be out, then you would have to boot Austria from classic, I mean they couldnt fight France or Germany one on one
@ Stormy: " this game is called 'Diplomacy' not 'China sucked in 1914'. "
very nice one!
what if each SC in the world has a different 'value'?
for example Rome counts 10, Venice 6, Naples 6, Madagascar 2, CapeTown 3, etc etc etc
and you can maintain 1 unit every 10 SC-points you own.
?
Hellenic Riot (1267 D)
04 Apr 11 UTC
That sounds very complicated...I'm not good at coding so i'd have to ask someone else to code it for me anyway, I don't want to give them a nightmare task?
canaduh (1293 D)
04 Apr 11 UTC
This looks great.

Re the SC value idea - to make it simpler, have the 'home' empire SCs worth more.

Also, I think that you would need a Hong Kong - still punches above its weight!
Oli (977 D Mod (P))
04 Apr 11 UTC
@Hellenic Riot: If you add the territory-names in a 2nd layer I can do the coding. You "just" need to define the borders with a point and click interface after I'm done coding.
Hellenic Riot (1267 D)
04 Apr 11 UTC
Would shortened ones be ok? Some are kinda small to put the whole names?
Oli (977 D Mod (P))
04 Apr 11 UTC
You can use the current maps available here as a rough guide. (And don't forget, there are units to be placed on the map to...) I usually use a fontsize of 9 for the smallmap, and 11-14 for the largemap
gman314 (1016 D)
05 Apr 11 UTC
Just a couple of questions/ideas.
1. The larger powers don't start with units everywhere. However, should they be limited in where they can build or in how many units they can build so that they don't suddenly get a ton of units after the first year?
2. Even though it's not entirely historically accurate, you might like to consider giving Portugal one SC in Brazil (their former colony) to make South America a 3-power fight and keep French and English expansion in SA in check.
3. England could start with a few fleets not in centers but instead on the ocean. This would represent their already deployed fleet. Specifically, they might want one beside Eastern Canada to stop the USA from easily taking it.
Shep315 (1435 D)
05 Apr 11 UTC
Why not just make Brazil a playable power?
Hellenic Riot (1267 D)
05 Apr 11 UTC
Well, I don't have much time this week but next week is my school holidays, so I'll be able to finish it then.

I will think about making Brazil and China playable. Brazil is certainly workable, I am still concerned China will be surrounded and crushed with ease unless I make it massively overpowered though.

As for Hong Kong, I was trying to limit how many SC's Britain has to about 20. If I put in Hong Kong I will also put in Macau though.


26 replies
Imagonnalose (992 D)
05 Apr 11 UTC
Points not working
Hey guys. I've been trying to create new games, but every time a click submit, the entry points keep going to 1....It doesnt matter what I put it as, it keeps going back to 1. Does anyone know why?
3 replies
Open
LoveDove (1368 D)
02 Apr 11 UTC
New 7 Islands Game
7 Islands Sorrow, Bid of 25. gameID=1148
8 replies
Open
kaner406 (2088 D Mod (B))
27 Mar 11 UTC
?1066 issue?
ok - I'm in the Irish sea with a fleet - but I cannot see if there is any unit positioned at Hadrian's Wall.

I understand that my fleet cannot move or support there, but surely I should be able to see if there is any army there...
31 replies
Open
Shep315 (1435 D)
30 Mar 11 UTC
New Global only Chaos!
http://vdiplomacy.com/board.php?gameID=1084 Everybody join for a fun (and spam) filled go round on the classic chaos map! Everyone come prepared with your best alliance names!
64 replies
Open
poppyseed (1080 D)
05 Apr 11 UTC
1 on 1
I am looking for one person to play for 99 coins!

gameID=1186
7 replies
Open
IKE (1179 D)
04 Apr 11 UTC
gunboat
http://vdiplomacy.com/board.php?gameID=1099
Hour & some change to join, need 2 more.
0 replies
Open
Jimbozig (1179 D)
31 Mar 11 UTC
1 v 1 strategy
I play a lot of these variants and rarely seem to win. I usually hold my own on the classic map style matches with 7 players but these 1v1 things are too difficult for me.

How do you guys play these? What strategies work?
19 replies
Open
Eliphas (926 D)
27 Mar 11 UTC
Making a variant:
Who is allowed to make variants?
Will you accept all variants?
If not, what are the criteria?
What does one have to do to make the variant? (Is it just what is described in the dev forum howto?)
7 replies
Open
kaner406 (2088 D Mod (B))
04 Apr 11 UTC
13th Century Mongolian Empire - Variant
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=658

working on a new variant - feedback welcome.
10 replies
Open
Geforce (699 D)
03 Apr 11 UTC
game
gameID=1163 enjoy enjoy please please
1 reply
Open
Rancher (1109 D)
03 Apr 11 UTC
New standard play Rinascimento - Borgia Bluff
Let's try it again, Paisonos
http://www.vdiplomacy.com/board.php?gameID=1160
1 reply
Open
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