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A place to discuss topics/games with other webDiplomacy players.
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sephiroth (866 D)
28 Apr 14 UTC
Join our HRE Game
If you want to play, you can join our game, pass: 612345
http://www.vdiplomacy.com/board.php?gameID=19217
1 reply
Open
SuperAnt (983 D)
05 Feb 14 UTC
(+1)
Fire and Blood - Game updates
The NWO game is underway. We have a healthy number of vdip players playing (thank you!), so I'll be posting the results here too. I just wanted to start up a clean thread for game updates and discussion. Here is the starting map:

http://i.imgur.com/TYOXILE.png
57 replies
Open
Alcuin (1454 D)
29 Apr 14 UTC
(+3)
And in other news
I am proud to announce the birth of a complete first and second draft of my novel 'Seven Sins' which I have been writing for the past 29 days. That is one reason I am only in one game at the moment.
4 replies
Open
Oli (977 D Mod (P))
19 Feb 14 UTC
Requesting ideas for a ReliabilityRating calculation...
Here is it's own thread, so the discussion is more visible.
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Imagonnalose (992 D)
21 Feb 14 UTC
There is this feature called a password. I'm not sure if everyone has access to it.....
Oli (977 D Mod (P))
21 Feb 14 UTC
(+3)
Just one question for clarification. Why is there a bonus if you have many active games? Usually people do not play very well if they join more games as they can play. So a system that improves the rating of people that have problems with entering orders by joining even more games does not look to ideal to me.
Mapu (2086 D (B))
21 Feb 14 UTC
We were trying last night about how to "reward" people for taking over CDs as kaner was afraid more games would go into CD is we removed the bonus. The third part of equation related to the active games was his suggestion about this. Some of us feel that joining CDs doesn't prove one to be reliable and I think it's why coming up with a tie-in from CD takeover to the reliability formula is difficult.
Oli (977 D Mod (P))
21 Feb 14 UTC
Maybe instead of counting the active games allow to "ballance" some part of your rating. So additionally to the 4*CD-ratio subtract 5-10% per CD that can actively improved by taking open positions. Or if this sound too much subtract 2*CD/games played + 5 * unbalanced CDs.
Mapu (2086 D (B))
21 Feb 14 UTC
That's a good idea.
Captainmeme (1400 D Mod (B))
21 Feb 14 UTC
I think maybe having a double RR system might work? Keep the current one, which you can boost by taking over CDs, and prevent people who have a low rating in this from joining many games. This will provide a reason for people to take over CDs (as it does now).

Also have a second RR type, which counts CDs and NMRs and does not allow you to balance them, but does not change the number of games you are allowed to join.
RUFFHAUS 8 (2490 D)
21 Feb 14 UTC
(+1)
Forcing nations to takeover two games for every one that they screwed up does provide incentive to. It's the one to one ratio that removes it. Of course if really you want to provide incentive to players taking over positions in CD, then removing any rankings penalties associated with the very probably negative results would help a great deal.

I realize that 90% of you will disregard this, because you already know everything, and don't need suggestions or other perspectives (even though this thread initiated by the site's caretaker specifically asked for them). However, when I got started in on-line Dip (I had played FTF for years beforehand), I didn't know many players in the community, and found getting into the really good games difficult. So I took the games that I could get into, which were overwhelmingly mercy/replacement positions, and I made the most of them. Three very positive results came from this: 1) I had a lot of fun, specifically playing without any pressure to win; 2) I made a reputation for myself as a reliable player, and someone willing to help out the community; and 3) I learned a lot about the game by playing extremely difficult and sometimes impossible positions. The experience and valuable perspective gained made me a much better player and helped my develop my overall play style.

The gist of this is to point out that playing CD positions shouldn't be seen as a punishment. We should all embrace the idea to help out, and the more we all do so, the more responsible and reliable players we will cultivate within the community. The reality is that the players who CD and ruin games and then think that being asked to help repair games on a two for one basis is too harsh are never going to take the game or this community seriously, and investing in them is a waste of time. Why not focus on capturing quality players who care about the community? Why are we so focused on not offending or scaring off people who do not give a rat's ass about the rest of us?
Oli (977 D Mod (P))
21 Feb 14 UTC
(+1)
Maybe it would be helpful to limit the numbers of concurrent games based on t he games you CD, and leave make the RR independent of takeovers.
Setting a RR requirement is really not the norm during game-creation, so in reality having a sub-optimal RR does not limit your options that much and people that care about a good reputation have an easier time finding a suitable game.
I agree with RuffHaus. The spirit of the game is to prevent quality games from collapsing. I remember when I once took over a CD fought for a 3-way draw from a relatively bad position (I took over a 3 SC England in 1907 and managed to fight up to 11 SC and draw). The reward associated with filling in a CD should outweigh the "consequences" of a lost bet. For the good players, that shouldn't matter, as they normally bet 2-3 VDip points to join a no-casualty game. It's like a draw from a hat; it's random chance (the ability to salvage a position), and it's a boost to the community. No one wants an unfair solo, and helping out in preventing that makes the game better for everyone.
Oli (977 D Mod (P))
22 Feb 14 UTC
(+1)
What about this ideas:
1. We remove the posibility to ballance CDs with takeovers from your RR
2. The calculation for the RR need to be adjusted to take these new unballanced CDs into account.
3. We do not punish people with a bad RR by limiting their posibility to join games. It will be just a filter at the gamecreation.
4. We make a separate stat. This limits how many games you can join together or something more (maybe Betsize too). (calculations to be formulated).
5. We could introduce some kind of medal for people with a high CD-takeover-stat.
kaner406 (2067 D Mod (B))
22 Feb 14 UTC
I like these ideas (5 would be especially cool) - except for number for 4. Will there be a mechanism that allows for the amount of games limited to increase over time as a player becomes more reliable?
kaner406 (2067 D Mod (B))
22 Feb 14 UTC
(also will the roll out of the new system start from scratch or will it take into account all the data present?)
What will this do to CDs already corrected by takeovers? Will this apply to old CDs or only future CDs?
Oli (977 D Mod (P))
22 Feb 14 UTC
Maybe as calculation for 4 we can just use the already used (CDs - takeovers) just in a separate context. A negative number means limitations. The more negative, the more limitations and maybe a medal for a 25+ there?

Or something similar.

Just throwing in some ideas. I see the problems with the current system, but we need a lot more ideas from everybody here. We have some opinions, but not that many ideas. It does not make sense to change anything if we have no additional ideas to discuss.
Oli (977 D Mod (P))
23 Feb 14 UTC
(+1)
A bit more concrete (but still open for suggestions):

Assumptions:
1. Given that most games do not even have RR restrictions it's obvious that most players just do not care about the RR of their opponents. But if someone does care he has not the ability to limit the access to his games for people he do not want in his games because it's easy for everybody with enough games to get in the best possible reliability tier because CDs that can be ballanced are not really taken into account.

2. If we keep the current system of limiting the number of possible concurrent games based on the RR players have no way of removing their limitations on their own (CD-takeovers removed from the calculation). Because of that it's not possible to keep this limitation any longer.
But because most of the games do not care about RR at all there is no real incentive not to go into CD without some kind of penality.
So it might be a good idea to base penalities on a 2nd stat that monitors how many times a player went in CD that can be improved by taking open spots.

1. The calculation for the RR:
100 - (100 * (2 * NMRs) / Phases Played)) - (100 * (4 * CDs) / Games Played)

2 New stat for the CD-takeovers:
CD-takeovers - CDs

If the 2nd stat is <0 add some penalities, if it's >20 award some kind of medal.
Also for these stats we only track games with 3 or more people and no live games.

Disclaimer: this is all just a draft and open for discussion. Not a lot of players do actively participate in this thread, so I guess this is not really a problem for the site or even mildly interesting for most of the players. I do see the limitations of the current system, but if no one cares I'm not sure if I should put in the work to implement these changes.
steephie22 (933 D)
23 Feb 14 UTC
I would focus on making it more dynamic instead of allowing people to do quick fixes.
If something happened longer ago, it counts less.
Retillion (2304 D (B))
23 Feb 14 UTC
(+2)
Oli,

More players than you think actually read the forum with interest. Every once in a while, a player writes to me about something that was written in the forum.

For example, I have followed with much attention the discussion of this thread.

Like I have said before, the RR as it is now is, in my opinion, totally useless.

Here are some stats that would obviously be usefull :

1° A permanent record of the past CDs. When you see that a player has had x CDs out of y games, that is a CLEAR statistic.

2° Like Mapu proposed it, a reliability rank calculated most simply by dividing the number of unmissed Phases by the number of played Phases. As many decimals as needed should be kept in order to clearly rank players. A tiebreak of phases completed would finally help rank players. Again, that is a CLEAR statistic.

For example :
Bozo has missed 0 Phases and played 5912 Phases, his reliability rank is 1.00000
Mapu has missed 0 Phases and played 2618 Phases, his reliability rank is 1.00000
And Bozo is ranked better than Mapu thanks to his higher number of played Phases.

A great advantage with such statistics is that a player does not have the ability to improve them artificially. The only way to make these statistics good is not not miss Phases and to not CD.


A CD causes a lot of damage to a game : we all agree about that.
However, when a player takes over a CDed nation it is not always a good thing. Some 20 or 40 years ago, when Diplomacy was played by mail, some Game Masters actually prohibited that a CDed nation was being played by a new player ! They indeed estimated that it could ruin even more the game !
For example, player A has an alliance was player B. They build their game together, which means that they trusted each other. They trusted the player, not the country.
Then, for example, player B CDs. That is of course terrible, we all agree about that.
But what if a new player takes over the CDed nation and then just stabs player A, just because it is possible ? Then, let's imagine that the new player simply CDs ! What is left of that game ?

Anyway, taking over a CDed country can be sometimes a good thing but I disagree that it is always a good thing.


On another note, I estimate that players play way too many games simultaneously to the point that they neglect some of their games and that they miss Phases. As a consequence, we should certainly keep the possibility to limit the number of games that a player could join. If a player has perfect stats (missed phases, CDs, etc.), then fine, he can join as many games as he wants. On the contrary, if a player has terrible stats (missed phases, CDs, etc.), then we should probably limit a little more the number of games that they are able to join.
pyrhos (1268 D)
23 Feb 14 UTC
I can imagine that people read this thread but doesn't write anything. (for instance I've followed this thread and there's plenty of ideas.) I agree that a CD record should be kept. And a CD is not always a good thing either.
drwiggles (1582 D)
23 Feb 14 UTC
I wouldn't mind having the record of CDs only current for 1 or 2 years, to allow some players a chance to prove themselves again.
Oli (977 D Mod (P))
23 Feb 14 UTC
I would like to combine the NMR and the CDs in one rating. And by CD I mean the real CD count, not anything balanced. Maybe make the RR half part missedPhased/phases played, half part CDs/totalGames. And it's no problem to make this more accurate. Eg. 95.65%.
Additionally displaying the total phases missed and total CDs are easy to add to a players profile.
hmcclain (945 D)
23 Feb 14 UTC
I agree with the idea for a medal for people that take over CDed nations. I've taken over so many CDs, and it would feel better if instead of "well, this guy has no skill because he picks up other games", it was",man, that guy is dedicated to keeping games going and keeping everything equal.". this is just my 2 cents.
steephie22 (933 D)
23 Feb 14 UTC
Not everybody appreciates takeovers though, do they?
Oli (977 D Mod (P))
23 Feb 14 UTC
(+1)
What about removing the RR completely and make 3 new stats.
NMR-ratio and CD-ratio with a corresponding game creation-setting. And CDtakeovers that track the total CD takeovers.
pyrhos (1268 D)
23 Feb 14 UTC
Wouldn't that be a lot of work. I mean first the statistics and then the ability to filtrate so only repayable players may join?
steephie22 (933 D)
23 Feb 14 UTC
That shouldn't be too much work for Oli actually.
Still though, can't thd age of the CD be taken into the equation? I think older CDs should be exponentially less important.
And while we all agree that CDing is bad, taking over a CD can be considered rather annoying, especially if it isn't done immediately, because the balance wouldn't be restored, it would just be destroyed a second time.
kaner406 (2067 D Mod (B))
24 Feb 14 UTC
I quite like having a filter to use that is based on a player's reliability. When I make games I habitually make it so that it is RR 80+ and with a strict NMR policy.

1. So for an equation that reflects current reliability would it be possible to have some *if* functions in the equation?:
100 - (100 * (2 * NMRs <*if occurred under 2 years*>) / Phases Played)) - (100 * (4 * CDs <*if occurred under 2 years*>) / Games Played)

2. really like the idea to reward players with medals if they take CDd positions. I made up some medals for the vHoF a while back but it wouldn't be a problem to adapt them to this circumstance. http://www.vdiplomacy.com/wiki/index.php?title=HoF_symbols
Darkarus (929 D)
24 Feb 14 UTC
I have an Idea for a way to balance a CD that proves your committed a CD will only become unbalanced if you play an a full press game with 7+ players that lasts past 5 years without missing a phase in that game. This would mean each unbalanced CD would take longer to fix and proves you have a commitment to this site.
Oli (977 D Mod (P))
24 Feb 14 UTC
The NMRs and CDs do not have a time-tag. So at the moment it's impossible to do this. Maybe I can reconstruct this information from the game-messages, but it's a lot more complex than changing a calculation or adding some stats.
kaner406 (2067 D Mod (B))
24 Feb 14 UTC
In which case 3 new stats would be a good thing then:

1. NMR-ratio with a corresponding game creation-setting
2. CD-ratio with a corresponding game creation-setting.
3 CDtakeovers
steephie22 (933 D)
24 Feb 14 UTC
If we start fresh it might be possible to do daily updates and make the old rating worth a bit less compared to the new data, so if you had 5 CDs yesterday but none today, the day without CDs influences the formula, making your rating maybe equal to 4.98 'fresh' CDs.

This way you don't actually need dates. If the rating is updated at a set time, you just have the old number changed a bit because of the new number.
It would become a rather complicated formula but should be possible...

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290 replies
Firehawk (1231 D)
18 Mar 14 UTC
Cold War Variant Poll
Hello vdip players. Safari and I have been working on our 1v1 Cold War variant for a while now and we are finished with most of the coding and such. We are currently going through some balance issues and have identified a problem we would like to fix.
9 replies
Open
Anon (?? D)
26 Apr 14 UTC
Bug report. Administration team. Please check
variant: http://vdiplomacy.com/variants.php?variantID=86
game http://vdiplomacy.com/board.php?gameID=19165
turn: spring 1902, diplomacy
error: alert Parameter 'fromTerrID' set to invalid value '32'
3 replies
Open
SandgooseXXI (1294 D)
21 Apr 14 UTC
Back in black
Hey guys, sorry I've been gone so freaking long. I would have come back sooner if I could. Main issue is that they blocked V-dip from work. I had no other place to log in besides my job so now that I found a work around I am somewhat back in business...sorry for leaving everyone hanging when it mattered most, there was just everything out of my control. :(
7 replies
Open
Miklagard (1011 D)
24 Apr 14 UTC
What are the victory conditions for Fall of the American Empire: Civil War?
Richmond and Washington DC appear to be the capitals. In 1066, one must be in control of both their own capital and the capital of an enemy country. Are the rules similar for the Civil War variant, or are they just likely any other supply center?
5 replies
Open
Chaqa (1586 D)
25 Apr 14 UTC
(+3)
Large Map Arrow Click
So the idea is, you can click through the maps but the full-size map or the large map. It'd be useful for larger variants like Gobble and WW4, rather than having to maximize each individual picture.
2 replies
Open
tobi1 (1997 D Mod (S))
18 Apr 14 UTC
Colonial Diplomacy - Optional Rules: Testers needed
Finally the Colonial variant with implemented Trans-Siberian Railroad and Suez Canal is ready for a test game on the lab:
http://lab.vdiplomacy.com/board.php?gameID=193

Feel free to join to test the new features! :-)
16 replies
Open
Tomahaha (1170 D)
23 Apr 14 UTC
World Dipcon (Chapel Hill)
The World Dipcon tourney is approaching Memorial Day Weekend (May 20-22) and is being held in Chapel Hill, NC.
Housing is relatively inexpensive as is the entry fee.(Foreign travelers stay for free)
I am making my very first face to face tournament appearance and hope many here also make that jump as well. Do consider it and if you ARE going let us know!
http://www.dixiecon.com/
0 replies
Open
SniperGoth (959 D)
21 Apr 14 UTC
Favorite Varient and Balance
What is your favorite variant and do you think it's balanced?
2 replies
Open
Tristan (1258 D)
16 Apr 14 UTC
New Variant Testing
anyone care to help me test run my new variant?

http://lab.vdiplomacy.com/board.php?gameID=192
7 replies
Open
Fluminator (1265 D)
21 Apr 14 UTC
Reliable Chaos Game?
Would anyone who is reliable be interested in a classic chaos game? I want to play one but don't want it to be ruined by large amounts of drop outs.
0 replies
Open
GOD (1907 D Mod (B))
07 Apr 14 UTC
WII recreation
Hi everyone. Since the variant exists, i want to make a team game of variantID=87 (GB,France, SU vs Germany and Italy). That obviously has one major weak point. it's three (21 SCs) against two (14 SCs), with a difference of seven SCs. Those are my thoughts on that so far:
41 replies
Open
Chaqa (1586 D)
11 Apr 14 UTC
Did vDip used to be called something else?
I have it in my bookmarks as OLDip... did it used to be called something else?

Just curious.
23 replies
Open
Spartan22 (1883 D (B))
09 Apr 14 UTC
Playing all the Variants
I've played almost every variant on the site and eventually, I want to have played all of them. Would anyone be interested in playing any of these variants?
10 replies
Open
BabylonHoruv (811 D)
11 Apr 14 UTC
Webdiplomacy
Anyone know what is going on with it? It gave me an SQL error and won't let me log in.
12 replies
Open
KingCyrus (1258 D)
06 Apr 14 UTC
WWII needs YOU!
gameID=18949

Come on people, join now!
0 replies
Open
Spartan22 (1883 D (B))
17 Mar 14 UTC
(+1)
Vdip March Madness?
March Madness (college basketball for those that don't know) is finally rolling around. I was curious if anyone here would want to do a bracket challenge.
93 replies
Open
Battalion (2326 D)
30 Mar 14 UTC
Grey Press - variantID=50
Anyone up for giving this a go? It's like the normal classic, with the ability to send anonymous messages in addition to normal ones. I was thinking it would be 1 day phase, Anon, and full press. I'm not bothered about buy-in.
21 replies
Open
gopher27 (1606 D Mod)
28 Mar 14 UTC
Grad Students, Former Grad Students or IT Professionals?
Are you a graduate student, were you a graduate student when you joined this site or are you an IT professional?


Gopher----grad student
15 replies
Open
Rules Question/ Possible Glitch?
gameID=18823
Does anyone have an explanation for why Prussia didn't take Holland from France? RH moved to HOL with support from KIE. It seems that the support was cut, but I don't see any moves to KIE.
Thanks
3 replies
Open
Decima Legio (1987 D)
26 Mar 14 UTC
(+2)
Games history
Before taking a break from the site, I’d like to propose a couple of enhancements for the end-game analyses.
5 replies
Open
RUFFHAUS 8 (2490 D)
25 Mar 14 UTC
Redscape Games III - PBEM Tournament Results
Redscape Games III has come to a conclusion. A summary of the final standings is below:

8 replies
Open
RUFFHAUS 8 (2490 D)
07 Mar 14 UTC
(+1)
Interesting Episode of Diplomacy From WWII
I found this encounter from the Second World War to be extremely interesting, and not at all out of the context of some of the negotiations in our Diplomacy games.
92 replies
Open
ZoMBi3 (1012 D)
26 Mar 14 UTC
live 1v1
0 replies
Open
The Ambassador (2241 D (B))
12 Mar 14 UTC
(+2)
If WW1 was a bar fight
Thought you guys here would appreciate this one. Apologies if you've read it already.

http://m.quickmeme.com/p/3vu14a
25 replies
Open
cypeg (2619 D)
23 Mar 14 UTC
Loading page in Orders section
Hi guys, all my games show "loading page" so I cant issue orders.
3 replies
Open
GOD (1907 D Mod (B))
23 Mar 14 UTC
Dutch Revolt question
This may be a stupid question, but can armies be convoyed to wadden territories?
4 replies
Open
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