@ Oli :
You are of course right : players can simply improve their stats by not CDing nor NMRing.
I think that the NMR-ratio and the CD-ratio should be used independently. What's more, how could we combine them seriously ? First of all, a CD is much worse than an NMR, second, let's please think about it : how many Phases does it take to eliminate a CDed country that is not taken over by a new player? Sometimes, it could be MANY Phases. As a consequence, a CD should be penalized at least as much as the number of those virtually Missed Phases.
So yes, please, let's have a permanent record of Missed Phases and of CDs so that a precise NMR-ratio and CD-ratio can be available clearly on a player's profile.
Finally, in order to be even clearer, these ratios should be called "No NMR-ratio" and "No CD-ratio".
--------------------
@ steephie22 :
6 CDs out of 100 games would give you a No CD-ratio of 94% ; 6 CDs out of 6 games would give you a No CD-ratio of 0% !
--------------------
@ everybody :
I would please remind that a CD or an NMR can only be decently explained by a lack of access to the internet. Indeed, all a player has to do to not NMR is simply to open the page of his game : that is only one single mouse-click !
We also have several tools to avoid CDs and NMRs : Extends and Pauses have been so far easily granted automatically by the moderators team and there is also the possibility to find a sitter for your game.
NMRing and CDing should happen very rarely. Accidents in Real Life do happen but when a player manages to miss 5% of his Phases or, much worse, 5% of his games (unless he has played very few games, of course), then that simply shows that such a player is not reliable. Some even say that it is plain rude.
The way I understand it, the RR was designed in order to motivate players to take over CDed nations, which is possibly a good thing. But the RR doesn't show AT ALL a player's Reliablity because any CD can be so-called "balanced". And maybe that is part of the misunderstanding : the letters RR stand for *Reliability* Rating and as a consequence, some players sincerely think that they are reliable because they have, for example, 97 % even though they have had many CDs !