This will have to have committed players that will play the duration of the game. Not only by turning in orders but go along with the concept of a Team Alliance. Be willing to make the needed compromises for the alliance as a whole. Have the willingness to understand the needs of the alliance as being a higher preference then individual achievement. Understanding of which role they will have to play in their own alliance. Give input to their alliance on their thoughts as what should happen.
To me this will be a larger test of communicational skills and a way to get several different ideas on how to precede then anyone has been a part of before. I personally like to learn new ways to accomplish tasks. Getting to see how others see the board and how they think moving about efficiently is preformed. It teaches me to become a better player overall, in my opinion. Not sure you agree or not, if your interest in the idea or not, or if your even interested in joining a game of this nature.
I have come up with possible set of alliances for this game using the World War IV. I am willing to alter the alignment of the alliances if others have, a better way to distribute the teams. The concept is to have seven powers of five man teams. I have broken it down into the following alliances and given my ideal names for said alliance. Nothing is in stone right now and is up for possible discussions and changes. This is to bring up the idea and see if we can find the number of players required and discuss important issues that could interfere or affect the outcomes.
UNA (United Northern Alliance)
California
Canada
Illinois
Quebec
US
UCA (United Central Alliance)
Amazon-Empire
Columbia
Cuba
Mexico
Texas
SHA (Southern Hemisphere Alliance)
Argentina
Australia
Brazil
Inca-Empire
Oceania
UEA (United European Alliance)
Chatolica
Germany
Russia
Turkey
United Kingdom
UAA (United African Alliance)
Congo
Egypt
Kenya
Nigeria
South-Africa
UCA (United China Alliance)
Central-Asia
India
Iran
Manchuria
Sichaun-Empire
INA (Island National Alliance)
Indonesia
Japan
Philippines
Song-Empire
Thailand
Some negotiable rules I have came up with to start out the discussions with are as follows.
1) Alliance members cannot eliminate a player on their team.
2) Alliances should try to keep all members alive in the alliance, to the best of their abilities. Sharing centers if need be.
3) Alliances may work with any other alliances they wish.
4) Alliances may choose to have one member be the leader/spokesperson if they choose.
5) All members’ input considered on all moves and actions of their alliance, recommended to give your team the best chances.
6) Members may give up centers to other members of the alliance, as long as they maintain control of at least one center at all times, for strategic purposes.
7) No individual member can win outright or solo. If a member of an alliance is getting close, then handing over of centers to another member of the alliance might be necessary to equal out balance and to ensure that the game ends with a draw among one alliance.
8) Game should draw once there is only one alliance power left. However, if there is stalemate lines or all members of two or more alliances wish. A draw between 10 or more members is permissible.
Now some issues that we would have to decide on before hand so that we can start this up. First, know that the concept is open to opinions from anyone. Even if your not interested in actually playing. So feel free to give suggestions as you see best.
1) This style of game, would it be important rather or not, it is anonymous or not?
2) Randomly chosen or not as to which country and alliance you would belong to?
3) Length of phase time should be long enough to allow for planning and organizing between five members or possibly two alliances or more.
4) If for any reason, a member of an Alliance was to CD. Is the alliance responsible to find a replacement or will it be a free for all to join?
5) How much should each player spend to join?
There are most likely a lot more things to decide on, or changes to the idea as a whole. So let us see what we all can come up with to improve the concept. In addition, feel free to comment on rather or not it sounds like something you are interested in playing.