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A place to discuss topics/games with other webDiplomacy players.
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butterhead (1272 D)
29 Jun 12 UTC
To all players in my games:
I do apologize for my NMR's, 1 CD, lack of Comm in some games, and making phases with just hours left. I have been very busy with RL situations and it has been a struggle to get online. I should be ok now, but my apologize again.
9 replies
Open
Danaman (1542 D)
17 Jun 12 UTC
Chaos Gunboat
gameID=8704

I know I should not post who I am in a gunboat but with 34 players needed this will be the only chance it has to get started.
26 replies
Open
Lord Ravager (988 D)
28 Jun 12 UTC
Two more Players needed for a new North Sea game!
http://vdiplomacy.net/board.php?gameID=8830
Variant: North Sea Wars, 1 days & 12 hours / phase
Public Press, 100 to join
1 reply
Open
Lord Ravager (988 D)
27 Jun 12 UTC
New game for 4 player: Ravagers of North Sea
Variant: North Sea Wars
1 days & 12 hours / phase
Public Press
100 D to join
4 replies
Open
Randomizer (1388 D)
21 Jun 12 UTC
Can see messages and order buttons for Maharajah game
I'm playing a gunboat Maharajah game
http://www.vdiplomacy.net/board.php?gameID=8689
and the global messages aren't appearing as well as no links at the bottom to orders, maps, and messages. Is anyone else having the same problem?
7 replies
Open
drwiggles (1582 D)
25 Jun 12 UTC
Game crashed for a while
http://www.vdiplomacy.com/board.php?gameID=8103#gamePanel
9 replies
Open
gopher27 (1606 D Mod)
22 Jun 12 UTC
Do all prequels suck?
Prometheus is SOOOO terrible. Phantom Menace....sucked. Hannibal Rising.....sucked. The Thing (2012).....sucked. And no Red Dragon does not count as a prequel.
37 replies
Open
Mods, please check the forum for an update...
No response is required, just knowing we are at 2 at the monet, I wanted to make you all aware.

Move along, there is nothing further to see here, people. That is all. Thank you.
3 replies
Open
Japan
Hello there! Please join! http://www.vdiplomacy.com/board.php?gameID=8755
0 replies
Open
fuzzyhartle1 (856 D)
25 Jun 12 UTC
I need a game sitter
I need a game sitter from June 30th to July 16th. please PM me if you can do this big favor for me.
0 replies
Open
drwiggles (1582 D)
25 Jun 12 UTC
glitches in the pirates map
We've noticed a few color glitches, and a few other potential adjudication errors.
1 reply
Open
taylor4 (936 D)
24 Jun 12 UTC
Renaissance Italy needs fill-in
Sub for cd gameID=7781
0 replies
Open
GOD (1791 D Mod (B))
24 Jun 12 UTC
labdip problem
i cant login in labdiplo since yesterday...
:((
2 replies
Open
Jonnikhan (1554 D)
24 Jun 12 UTC
Pirate Game Map Glitch
Hi Oli, gameID=7079 has a missing map again. Could you fix it one more time? The game should be ending this phase/year.
3 replies
Open
Rancher (1207 D)
24 Jun 12 UTC
webdip problem?
can't log on
9 replies
Open
Wolfman (1230 D)
03 Jun 12 UTC
7 Powers of the World (Team Game Concept)
This would be a team game concept. I would like to see how fun it might be. Along with getting, others input as how to make it even better.
108 replies
Open
airborne (970 D)
20 Jun 12 UTC
Europe 1815
Thoughts and comments
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=672&p=4938#p4938
12 replies
Open
BosephJennett (1204 D)
22 Jun 12 UTC
Request for Mods
I submitted something to the Forum this morning and haven't heard back yet. Just want to be sure it didn't slip through the cracks. Thanks!
0 replies
Open
adalephat (733 D)
17 Jun 12 UTC
Manipulations Testgame
I'd liek to organize a testgame for the Manipulations Rules (see links inside)
3 replies
Open
adalephat (733 D)
16 Jun 12 UTC
Manipulations Game
A set of auxilliary rules which I want to test: see in the discussion.
11 replies
Open
butterhead (1272 D)
02 Jun 12 UTC
butterheads classic series concluding:
Well, as some of the games start to come to an end, I figured I'd post results here for those of us(like me and Leif) who were interested in the results of all games. so here we go with the finished games(ordered from person with most centers to least)
12 replies
Open
Jonnikhan (1554 D)
19 Jun 12 UTC
No Map! Admin?
Oli, please help! gameID=7079 has a bug - the map isn't loading at all for anyone. Please help!
24 replies
Open
King Atom (1186 D)
17 Jun 12 UTC
(+4)
GRAMMAR!
To, too, and two. GET IT STRAIGHT, PEOPLE!
12 replies
Open
Grand Admiral Thrawn (1207 D)
14 Jun 12 UTC
(+4)
Daily +1 Pyramid Thread for vDip!
The rule is simple and laid out by Diplomat33; you must +1 everyone who posts before you. Enjoy!
13 replies
Open
javidtl (976 D)
16 Jun 12 UTC
Join this game
We need 2 more players to start this game. It's going to be fun.

http://www.vdiplomacy.com/board.php?gameID=8677
0 replies
Open
gman314 (1016 D)
13 Jun 12 UTC
Maybe I'm playing Gunboats wrong...
But when I start a gunboat, I generally choose a target very quickly. This then becomes either a fantastic success getting me to a draw, or a horrible disaster getting me eliminated. What's a better tactic?
GOD (1791 D Mod (B))
13 Jun 12 UTC
you shouldnt sent all forces on one neighbor right from the beginning...because when some of your other naighbors attack you, you are f*****
fuzzyhartle1 (856 D)
13 Jun 12 UTC
I say ATTACK EVERYONE AT THE SAME TIME!!!!!!!!!!!!!!! CHAOS IS THE BEST THING!!!!!!! ONE WHO MASTER'S CHAOS MASTERS WAR ITS SELF!!!!!
GOD (1791 D Mod (B))
13 Jun 12 UTC
no...sengoku is better...there you have more strategy, less luck, but its still hard...
Kal (1360 D)
13 Jun 12 UTC
It really depends on the power and the variant, but generally pick not only a target but a friend as well. Use your moves to communicate something. It may take a couple of turns, but they will eventually get it.

Even in a gunboat, you can't go it alone (usually). Use that alliance to gain critical mass, then stab the heck out of your ally when they look to be in for a low or no-gain year.
gman314 (1016 D)
13 Jun 12 UTC
I also do pick a friend. The thing is, he often seems to have picked me as his enemy.
fuzzyhartle1 (856 D)
13 Jun 12 UTC
I have no friends in Gun boat :D
kaner406 (2103 D Mod (B))
13 Jun 12 UTC
Its luck of the draw. if you are lucky the player you have chosen as your 'ally' has chosen you. It's difficult to get out of a conflict with another player once it has started, even more difficult to make peace with someone that you have attacked!
Jimbozig (1179 D)
13 Jun 12 UTC
You are doing it wrong. When people do what you describe, they make decisions easier for everyone else.
Rascal (976 D)
13 Jun 12 UTC
In gunboats, there is often a trio (eg England France Germany) where if you are the first to attack a neighbor, your fate is completely at the hands of the third player. In that scenario, it's best to be the third player, the one who chooses who survives and who is eliminated. If you attack first, you are never that third player and the game is never in your hands.
kaug (1220 D)
13 Jun 12 UTC
gunboats are about communication, there are key signals that can be sent to those you want to be allied with. if you attack players blindly because of a preset mindset it will always be a matter of luck...
King Atom (1186 D)
14 Jun 12 UTC
Is this the gunboat advertisement thread?
I'm going to assume that's a 'yes.'
gameID=8667
Gary123 (1297 D)
15 Jun 12 UTC
(+2)
Gunboats, you need to think about what the other player wants. Just because you decide to support hold someone else's unit (I think that's the most basic form of "I want to ally" in gunboat games) doesn't mean that the other guy wants to ally with you. Basically, assume that other person is a reasonably smart player. Would he have more to gain through attacking you, or having you as an ally? Would you have more to gain from attacking him or getting him as an ally? As long as there's mutual benefits, the other guy should be receptive to creating or continuing an alliance.

I also think it's kind of a first come first serve, sometimes. Assuming you and a competitor are more or less equal, if your competitor shows through his moves that he wants to ally with the guy you want to ally with before you can show that you want to ally, your competitor will probably get the alliance, leaving you all alone.

Stabs are easier in gunboats for most people, since there's less attachment. Instead of having interactions, with an ally, the silence of a gunboat makes it so that alliances are more impersonal and emotionless. This helps the nice people have a clearer conscience when betraying someone. So I think you should be more on guard for stabs, unless it would benefit your ally more if you're kept alive.

Those were some general examples in my limited experience. The point of this long reply is basically: Put yourself in the other guy's shoes and see the map from his point of view.
Jimbozig (1179 D)
15 Jun 12 UTC
(+1)
This is a good thread, and has good advice.


13 replies
gman314 (1016 D)
05 Jun 12 UTC
Strategy idea: What could a unit be doing?
An article. See inside.
16 replies
Open
butterhead (1272 D)
30 May 12 UTC
Blind Diplomacy- see explanation inside...
And don't try to be like, well where is it, or anything like that, because it is coming in a couple minutes.
50 replies
Open
Captainmeme (1400 D Mod (B))
13 Jun 12 UTC
My 1st 1v1 Win!
gameID=8627
Ironic name :D
29 replies
Open
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