Oli -
1. Current grade scale.
I'm aware you said it's just a temporary scale you'll keep "for some time" to let you "get some real usability-results."
Anyway you can imagine my thoughts on how it is built.
Keeping in mind that the purpose of such scale should be making quickly aware people of their reliability degree (= if and how they use to miss too many phases), I can't approve you didn't abandon school wording. It's misleading, it's not a skill rating! And it's dangerous, you could find cases (IE,
userID=3159, 13 missed phases in 14 games played) in which a player who statistically NMRs once in almost every game he plays gets called "Very Good". Are we encouraging NMRing? This wording - sorry Oli - sucks.
Also, keeping in mind the players are concentrated on the top percentiles, my thought on how the the grades are spread is that while the first 2 grades might be ok, the other look really too wide. I mean that R85 is much different than R94. And R70 has nothing to do with R84. They can't be in the same grade, this is what "too wide" means.
2. Stats
Thank you very much, Oli, this "hor" is very useful! :)
Though I wonder why only 251 players are in it... how the sample was built? I expected about 400 active players.
As we predicted, concentration is on the top. Players with R98 or better are 44% and a clear majority (60%) has at least R95.
On the opposite side, Players with R80 or worse are only 17%. This percentage drops to basically nothing (4%) for players with R60 or worse.
Most of all, we now know how many possible joiners each degree has when you're creating games with the Custom option.
3. Scale I propose
It's what follows. You won't believe it, but I made it the least harsh I could think, hoping most of you can like it this way. Grade's wideness and name are consequential to my thoughts about the meaning of each single degree. Last column just shows possible "population" of each grade basing on Oli's stat.
Grade..............R-Range...........Numerosity
Reliable..........R100-R99...............34%
Normal............R98-R97.................16%
Acceptable.....R96-R94.................12%............positive grades = 62%
Inadequate.....R93-R90..................10%
Bad.................R89-R84.....................8%
Very Bad........R83-R75.....................6%
Horrendous....R74-R65.....................5%
Please talk to Mods..R64.or.less.....9%
This is what I mean with a scale that calls normal what is normal and it calls bad what is bad. The player I mentioned before would be Acceptable, not really "very good", and if he doesn't improve his behavior and goes on missing a phase in almost every game, he'll soon get to negative grades. This scale talks to players and tell them the truth, IMHO.
This is because I kept in mind that its purpose is to guide players who lack in reliability - and not to coddle and satisfy the ego ("Excellent"? What?) of players who just do what's expected.
This system final purpose should be to keep integrity of games improving the quality of play here, right?
So let's focus on players who need to improve their commitment. System's goal is to tell them they should put more effort in it. Most of players can do better than now, so let's tell them so. Let's tell them the truth.
4. Rookies.
I followed this discussion and, at first sight, I was for 100 phases / 3 games.
But then I found newcomers like
userID=3777. Worse than the previous one, he has missed 9 phases in 7 finished games. If the system calls "Very good" a player who statistically does NMR more than once in every game he plays, and even my scale would call him "Normal" (R97), then our formula has some problem with players who haven't finished many games yet. Their sample is still too small.
Solution other than changing the formula could be making wider the Rookie-range.
Even 5 games absolutely don't look enough. Maybe 10?
If 10 games look a too long time to keep a newcomer in the Rookie status, perhaps split it in 2. Call them anyway, say Rookie-Junior up to 5 games, with all restrictions (he can't create new games and he can play up to 3 games per time) and Rookie-Senior from 6 to 10 games finished and with smaller restrictions (say he can play 6 games, 2 of which created by himself).
Anyway, current formula has problems with newcomers and a solution must be found.